Over on his blog, my sometimes wargame opponent Peter Berger has written what he calls a “rant” about the problems with UI in wargames. Well worth a read. If you want to comment, do it over there – it’s his argument, not mine.
Entries from December 31st, 2010
December 30th, 2010 · 8 Comments · Podcast, Shrapnel, Three Moves Ahead
If you chat with me about strategy or board games, I have mentioned Bronze to you. Alex Kutsenok is the lead designer of Bronze and he sits down with me and Julian to talk about the development and inspirations for this deep but easy to learn computer/board/strategy game. Prepare for a love fest. I […]
December 29th, 2010 · 15 Comments · Awards
In general, it was a good year for strategy gamers. A lot of variety. If you are reading this expecting to see Starcraft 2 or Civilization 5 win strategy game of the year, sorry. When the year started, I expected one of them to be the odds on favorite. In fact, I bet every other […]
December 28th, 2010 · 6 Comments · Feature:Nations, History
What this is about, including full list. Like China, Egypt has a long history. Unlike China, it had a sustained near consecutive period of glory that makes it easy to stereotype and pigeonhole. Egypt’s greatest monument – the Great Pyramid of Giza – is synonymous with Egyptian glory and majesty. Egypt is the nation of […]
December 24th, 2010 · 10 Comments · Podcast, Three Moves Ahead
On the night before the day before Christmas, Troy and Rob and Julian sit down to talk about Jon Shafer leaving Firaxis, mega patches for turn based games Civ 5 and Elemental and then we wrap up with seasonal reflections including New Year’s resolutions for the podcast. Listen here. RSS here. Subscribe on iTunes.
December 23rd, 2010 · 7 Comments · RPGs
Divinity 2 was recently reissued with a new expansion pack, so after hearing a number of really good things about it, I jumped in. It’s been a while since I played a non-party RPG, Dungeon Crawl aside, so I forgot little things for some reason. Like how even a slight upgrade in your weapons can […]