Flash of Steel header image 2

Social Gaming Feature

July 20th, 2009 by Troy Goodfellow · 3 Comments · Crispy Gamer, Design, Industry

My latest feature for Crispy Gamer is up. Remarkably few edits this time, which either means I’m getting the hang of this or Ryan Kuo has just given up on me.

I write about social gaming – Facebook games mostly. I also talk to a rep from OMGPOP, an arcade game site that targets high school/college kids and is all about developing new networks of friends instead of just leeching connections from your active Friend List. Mr. Forman told me a lot of stuff I didn’t even use. Like how Nexon in Korea pioneered this business model. How traditional game development is just as imitative and unoriginal as social game design.

Likewise, Brian Reynolds and Steve Meretzky gave me more than I could find a space for. Three hours of interviews. Maybe I’ll be able to work some of that stuff into a future article or post.

Tags:

3 Comments so far ↓

  • Warren

    “Likewise, Brian Reynolds and Steve Meretzky gave me more than I could find a space for. Three hours of interviews. Maybe I’ll be able to work some of that stuff into a future article or post.”

    Yes! Please do!

  • spelk

    Enjoyed the Brian Reynolds ‘civilizing’ it comment at the end of the article. :)

    Also, not only is more traditional gaming coming into the social networking sphere (eg. Tiny Dungeons and Dragons Adventures), but social networking is creeping into traditional gaming (with Twitter in World of Warcraft, Steam Community, Xbox Live Community tools etc)

  • dingus

    I enjoyed this article a great deal (found it through Fidgit). Good work, Troy.

    Reading you is even more 0f a pleasure having listened to the TMA podcasts. I n0w experience a ‘David Sedaris Effect’ when I read your stuff, in that I can hear your voice in my head as I read.

    Nice work.