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Why ARGs Suck

January 5th, 2009 by Troy Goodfellow · 1 Comment · Design, Industry

Finally someone puts to paper what I’ve been thinking about Alternate Reality Games for a while but I never really had the vocabulary or experience to make the case. I wish I had read this before my most recent book column.

(Spotted at Game, Set, Watch. Simon finds the good stuff off the beaten path so I don’t have to.)


One Comment so far ↓

  • Tim McDonald

    Is it wrong that the one thing I took away from this is that In Memoriam/Missing: Since January was quite ahead of its time in terms of the things ARGs are doing now? (Majestic was earlier, admittedly, but the former was actually a complete game.)