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Ten Challenges for Game Design

February 24th, 2008 by Troy Goodfellow · No Comments · Design, GDC

Game, Set, Watch has posted a summary of Jonathan Blow’s GDC talk about how we think about game design, and, more importantly, how what we think affects the challenges that face designers.

Read it. I haven’t fully absorbed what exactly Blow is getting at or what the take-away should be for critics and analysts, let alone designers. But it has some really nice categories.

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