Slashdot has put out the call for the “definitive” list of game genres – no needless specificity or redundancy. For the PC world, Gamespot lists ten genres on their main page.
First Person Shooters
Real Time Strategy
Role Playing
Action Adventure
Massively Multiplayer
Other Strategy Games
Adventure Games
Tactical Shooters
Racing
Virtual Life
This leaves out other genres buried deeper in, like sports games that don’t involve driving really fast. RTS and “other strategy” are still strategy. MMORPGs are still RPGs. Many tactical shooters are also first person shooters. So you can trim these lists down pretty quickly.
Anyone else remember when there were only 2 genres? Strategy and Action/Adventure. Leave to Computer Gaming World to cut to the chase. Note that Earl Weaver Baseball is strategy but Hardball is action/adventure.
Genres are useful as descriptors, and for building in expectations for the player. Genres are blending now more than ever – pure adventure games have been completely replaced by the story-telling so prevalent in RPGs (which had traditionally eschewed story in favor of killing lots of things) and even some shooters. Sports management games like NFL Head Coach and Baseball Mogul are closer in spirit to tycoon games than action sports titles, but now even they have franchise modes.
If we can accept that strategy games are a arch-genre – one from which many different sub-genres bloom, we have a lot of possible descriptors. I’m not a huge fan of the Real Time/Turn Based dichotomy because it doesn’t do much to describe how the games are different beyond when events are resolved. War games can be both turn based and real time and are an obvious subset of strategy. Most WW2 RTS games don’t involve base building or even army building – you get what you start with or capture along the way. Maybe you get reinforcements. But they look and feel like Age of Empires.
But, as my wise mother-in-law always says, hard cases make bad law. There will always be straddlers on a subgenre line. Broad categories work best. Certainly not as broad as CGW in 1988. But we can narrow it down to five or six I think.
Strategy – a broad category covering wargames, grand strategy, city builders, business sims
Vehicle Simulations – Flight sims, tank sims, train sims,
Sports – you know what this is
Role Playing/Adventure – story telling games as usually understood, you could maybe fit The Sims in here if not in strategy
Arcade/Action – button mashers, platformers, fighting games
Shooters – this could be a subset of action, but has such a different feel and look that it needs its own place.
You can, of course, mix and match these. Sports Strategy (management sims), Roleplaying Shooters (Deux Ex), etc. And most of the interesting debates are subgenre ones. But I think this is the base of the building.