I’ve already shown my love and appreciation for Computer Gaming World’s archive of old issues. They even have an index now, so you can keep track of who said what where.
In a fit of Ebay inspired silliness, I went and furthered my obsession with the past by buying 70 back issues of Computer Games aka Computer Games Strategy Plus spanning the period from July 1992 to July 2000. So, not every issue in this range, but a great selection of them, many from the pre-Bauman era and some of the Atkin-interim.
A few things occur to me as I read these old magazines.
The magazines seemed a lot thicker, for one thing. There are a few huge pre-holiday issues, packed with pages. And almost all ads. Ads were everywhere. Remember when Chips and Bits (an affiliated company) would take up four or five pages? And porn. Lots of ads for porn. Strip poker games. Hentai games (recommended for no one younger than 13!), pages of Playboy or Penthouse game listings…
Steve Wartofsky, editor from 1993 to 1997 before he moved on to producing games, would almost always thank a reader for writing in. I’m not sure if he was the first to say that PC Games were doomed, but there is a reply to a letter in a 1994 issue that notes that ease of use of the Sega Genesis and upcoming Playstation could make computers a second tier platform. Even though he (and all real gamers, he implied) liked tweaking games and machines.
The early nineties also had a regular feature about games on the World Wide Web. (Does anyone even use that term anymore?) One of these introduced readers to a British game site called Games Domain – this would become my website of first resort for a very long time.
Just like Ye Olde CGW, wargames are everywhere. 2000 word reviews. Pages of screenshots. Discussions of the historical moment, and not just the game itself.
As a reminder that old games needed patches, too, early issues included a list of “updates”. These were bug fixes. Patches. Some of them pretty critical.
And the writing has gotten a lot better. I don’t mean to single out CGM(S+) here. Go back and read the CGW archive. A lot of reviews and previews were stuck in the “describe the game” mode instead of “describe the experience”. Considering how many pages were given over to hints, “tips and tricks” and walkthroughs, this mindset isn’t too surprising. Even though some of the writers are still around – Tom Chick’s advice for Age of Rifles brings to light his dark life before RTS games consumed him – the craft of writing about games has moved on as the medium has aged.
Anyway, there is a lot of fun stuff in this pile, so my Christmas reading schedule is full.