Jenn Cutter comes back for a discussion of F1 2011 with Rob and Troy. Learn about exciting rules changes, the difference between a racing game and a motorsports game, and some of Codemasters crucial fumbles that keep F1 2011 from being a clear-cut improvement over its predecessor. Also, tire strategy means F1 2011 is a […]
Entries Tagged as 'Three Moves Ahead'
Three Moves Ahead Episode 140 – Three Turns Ahead
October 27th, 2011 · 27 Comments · Podcast, Three Moves Ahead
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Three Moves Ahead Episode 139 – One for the Memoirs
October 20th, 2011 · 10 Comments · Podcast, Three Moves Ahead
A well-rested Bruce rounds out a full panel of Rob, Troy, and Julian as they discuss Memoir ’44 Online, convenience, and the simple pleasures of light board gaming. It’s a straightforward episode with the regulars at the top of their game. Federation & Empire Star Fleet Battles Command and Colors System Listen here. RSS here. […]
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Three Moves Ahead Episode 138 – Your Lying Eyes
October 15th, 2011 · 9 Comments · Podcast, Three Moves Ahead
The Escapist’s Greg Tito joins Rob and Troy to talk about A Game of Thrones: Genesis and to tell us about the Escapist’s epic Napoleon in Europe match. In the first half of they show they talk about how AGOT’s deception and diplomacy mechanics succeed in channeling aspects of Martin’s novels, and in the second […]
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Three Moves Ahead Episode 137 – Talking Time Lords
October 6th, 2011 · 13 Comments · Podcast, Three Moves Ahead
Richard Cobbett bravely joins Rob for a conversation with Achron creator Chris Hazard, despite the fact that Richard is weak as a kitten and sick as a dog. They talk about the difficulties indies face in the RTS genre, whether reviewers should make allowances for coarse but inspired games, and how Hazardous software has reacted […]
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Three Moves Ahead Episode 136 – Franchises and Fumbles
September 29th, 2011 · 11 Comments · Podcast, Three Moves Ahead
Soren Johnson quits in a huff and leaves podcasting so he can try his hand at making games. But first, Soren, Rob, Julian, and Troy talk about franchises and how they develop, or don’t. Rob tries to make the case for considering Paradox-developed games as a single franchise, but Troy explains why that doesn’t work. […]
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Three Moves Ahead Episode 135 – Board Game Lessons
September 22nd, 2011 · 20 Comments · Podcast, Three Moves Ahead
Computer and boardgame designer Paul Sottosanti joins up Soren, Julian, and Rob to discuss how board games are evolving, and how their design philosophies differ from computer games. Is the popular success of games like Catan something that will lead to wider acceptance of board games in general? Why do Julian and Paul love drafting […]
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