Paradox France’s Philippe Thibaut and GWJ’s Erik Hanson colonize 3MA this week to talk about Pride of Nations, Paradox France’s new grand-strategy game of imperialism. Erik and Rob are intrigued by Pride’s cynical view of colonial competition and its novel mechanics. Philippe explains the game’s origins and how it is at once a departure for […]
Entries Tagged as 'Podcast'
Three Moves Ahead Episode 121 – Pride of Nations and Philippe Thibaut
June 15th, 2011 · 13 Comments · Podcast, Three Moves Ahead
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Three Moves Ahead Episode 120 – Drawing Down on Vic “Six Gun” Davis
June 9th, 2011 · 5 Comments · Podcast, Three Moves Ahead
Vic Davis rides back into town to talk about Six Gun Saga, his new solitaire card-based strategy game. Julian is mighty fond of it, but wants to play with the rest of his posse. Rob is curious how Vic’s Armageddon Empires and Solium Infernum fans have greeted this unusual game, and where Vic is headed […]
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Three Moves Ahead Episode 119 – What I Did for My Rabbitcon Vacation
June 2nd, 2011 · 13 Comments · Podcast, Three Moves Ahead
An exhausted Julian and Rob welcome Cory Banks back to the show to go over what they played at Julian’s board gaming retreat. Could Agricola’s position be threatened by young up-and-comer 7 Wonders? Why is Battleship Galaxies the best space game since Sins of a Solar Empire? Is Castle Ravenloft a baby game, or an […]
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Three Moves Ahead Episode 118 – This Fully Operational Art of War
May 26th, 2011 · 11 Comments · Podcast, Three Moves Ahead
Ralph Trickey takes a break from updating and improving The Operational Art of War III to talk about the series with Rob, Troy, and Bruce. They discuss how the game is changing through patches, and then debate whether TOAW is a game so much as it is a set of tools. They also talk about […]
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Three Moves Ahead Episode 117 – Patchwork
May 19th, 2011 · 10 Comments · Podcast, Three Moves Ahead
Elemental and Civilization V come in for a follow-up appointment with Julian, Troy, and Rob. Have the major changes that have been patched into these games translated into major improvements for the player? How much post-release support should players reasonably expect, and what can developers accomplish with it? What flawed games have become great with […]
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Three Moves Ahead Episode 116 – Creeps and Towers
May 12th, 2011 · 12 Comments · Podcast, Three Moves Ahead
Here come the creeps, led by Rob and Rock, Paper, Shotgun’s Quintin Smith! Fortunately, they encounter a maze of discussion and towers of topics. Inspired by first-person tower defender Sanctum and tower attacker Anomaly: Warzone Earth, Quinns and Rob explore how these games change the tower defense formula, and what about that formula needed changing? […]
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