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Entries Tagged as 'City Builder'

A Few Thoughts on City Builders and End Games

January 14th, 2015 · 6 Comments · City Builder

It’s been a long time since I’ve published a design meditation. Let’s see if this brain still works after a year of not blogging. I like city-builders. I will play a wider range of incomplete and ill-thought city-builders than I will of almost any other strategy genre, and we all know how full of ill-thought […]

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Solving All Your Problems

May 6th, 2012 · 5 Comments · City Builder

Last year, we gushed about Tropico 4 on the podcast. Though it’s not a difficult game in most respects, and can get repetitive towards the end, it had enough challenge and more than enough colour and variety for me to recommend it without much reservation. Well, I had reservations about the stereotyping and character silliness. […]

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Tropico 2: Why it Fails

November 7th, 2011 · 3 Comments · City Builder, Retro

I’ve talked a lot about the Tropico series of city builders and usually dismissed Tropico 2: Pirate Cove with a wave of my hand as if it doesn’t really exist. Developed by Frog City, the makers of the Imperialism games, it has some real talent behind it and you can sort of see the direction […]

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The Tropico Side Quest

September 29th, 2011 · 1 Comment · City Builder, Haemimont

One of the great things about the Bioware RPG model was the side quest design. There was a single epic main quest and a bunch of major quests that would take you along that path, but also alternate quests that really had nothing to do with anything, were entirely optional and you could take ’em […]

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Stronghold 3 Announced

May 14th, 2010 · 8 Comments · City Builder, Medieval

I have to say that I did not expect this.

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Decade Feature: 2002 – Emperor: Rise of the Middle Kingdom

March 3rd, 2010 · 14 Comments · City Builder, Feature:Decade

When we think about Roman history, we generally have an idea of what we are talking about and what a game would look like. Same with Greek and Egyptian and even American. A few centuries or milennia have been compressed into cultural shorthand for a population that has only the vaguest idea that the Golden […]

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