It’s been a long time since I’ve published a design meditation. Let’s see if this brain still works after a year of not blogging. I like city-builders. I will play a wider range of incomplete and ill-thought city-builders than I will of almost any other strategy genre, and we all know how full of ill-thought […]
Entries Tagged as 'City Builder'
Solving All Your Problems
May 6th, 2012 · 5 Comments · City Builder
Last year, we gushed about Tropico 4 on the podcast. Though it’s not a difficult game in most respects, and can get repetitive towards the end, it had enough challenge and more than enough colour and variety for me to recommend it without much reservation. Well, I had reservations about the stereotyping and character silliness. […]
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Tropico 2: Why it Fails
November 7th, 2011 · 3 Comments · City Builder, Retro
I’ve talked a lot about the Tropico series of city builders and usually dismissed Tropico 2: Pirate Cove with a wave of my hand as if it doesn’t really exist. Developed by Frog City, the makers of the Imperialism games, it has some real talent behind it and you can sort of see the direction […]
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The Tropico Side Quest
September 29th, 2011 · 1 Comment · City Builder, Haemimont
One of the great things about the Bioware RPG model was the side quest design. There was a single epic main quest and a bunch of major quests that would take you along that path, but also alternate quests that really had nothing to do with anything, were entirely optional and you could take ’em […]
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Stronghold 3 Announced
May 14th, 2010 · 8 Comments · City Builder, Medieval
I have to say that I did not expect this.
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Decade Feature: 2002 – Emperor: Rise of the Middle Kingdom
March 3rd, 2010 · 14 Comments · City Builder, Feature:Decade
When we think about Roman history, we generally have an idea of what we are talking about and what a game would look like. Same with Greek and Egyptian and even American. A few centuries or milennia have been compressed into cultural shorthand for a population that has only the vaguest idea that the Golden […]
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