Flash of Steel header image 4

Entries Tagged as 'AARTwiStr'

Debriefing Twilight Struggle: The Soviet Side

June 20th, 2007 · 3 Comments · AARTwiStr

Turn One Turn Two Turn Three Bruce may have a wrap-up when his schedule lets up, but for now here’s my take on the game you read about. It was a rout. Not close at any point. Except for a great burst of Communist expansion in Turn 2 – expansion that never coincided with a […]

[Read more →]

Tags:

Twilight Struggle: Turn Three

June 15th, 2007 · 5 Comments · AARTwiStr

If you don’t know what we are doing or why, click here. Or you can just start with Turn One. TURN THREE Troy: This turn is all about how long I can stave off the inevitable American victory, thirty years too soon. My cards do not co-operate. You’ll see why in a moment. Bruce: So […]

[Read more →]

Tags:

Twilight Struggle Turn Two

June 1st, 2007 · 2 Comments · AARTwiStr

If you missed Turn One, you should read that so you can see where we were. If you already read it and forgot what happened, I can summarize. Bruce is killing me in Europe. On to the second turn. TURN 2 Headline: USSR Suez Crisis (-1 Israel, -2 France, -1 UK) USA: CIA created (event). […]

[Read more →]

Tags:

Soviet Thoughts on Turn One

May 31st, 2007 · 1 Comment · AARTwiStr

There are only three scoring cards in the Early War and all appeared this turn, which means it’s likely none will turn up until Turn 3 and the deck is re-shuffled. So Turn 2 will be a mess. Turn 1 was a special kind of mess, since we both tried to get points very early. […]

[Read more →]

Tags:

Twilight Struggle Turn One

May 31st, 2007 · 3 Comments · AARTwiStr

If you missed the basic description of the game, here it is. As usual, Bruce plays the good guys, the Americans. That leaves the Soviets for me. Socialized medicine for all! Here is the starting position. Each turn opens with a headline phase in which each player must play an event from their hand. TURN […]

[Read more →]

Tags:

Twilight Struggle: A Primer

May 31st, 2007 · 3 Comments · AARTwiStr

Twilight Struggle is relatively new to me, and probably very new to many readers, so I’ll add explanation wherever I can. First, the basics. The game has ten turns, each turn marked by “phases” – i.e., each player takes turn playing cards. Every card has a point value (from 1 to 4) and an event […]

[Read more →]

Tags: