You can read my full thoughts on Hegemony at Gameshark.
Hegemony is one of those games that makes me hate the fact we are expected to score reviews. How do I weigh the charm and intuitiveness of the design against the constant interruptions of rebellions and unexpected attacks? Am I expected to know how readers feel about the lack of good diplomatic options in spite of the supply line mechanic? These are major strengths and major weaknesses. I came down on the positive side.
The campaign pacing is, as I say in the review, excellent. Yes, there are brush fires you need to put out all over the Peloponnese, but your objectives are set for you in such a natural way that you can set your priorities. Unit construction is easy, the RTS tactics make sense, sieges are well represented…there is so much cool and interesting stuff here that the B is as much as a “glad you tried something new and it mostly worked out” as anything.
James Allen // Jun 27, 2010 at 11:28 am
Did you base your review on the release version or the new patch?
Troy // Jun 27, 2010 at 11:40 am
I wrote the review weeks ago – before E3. So pre-patch.
James Allen // Jun 27, 2010 at 12:28 pm
I did the same. They supposedly fixed and added some things, though I cannot find a list of specific patch notes.