Battleforge been getting very good scores from a lot of very smart people, but I’m not that excited about it.
Part of the problem is that once you’ve seen a big throwdown between units, it’s not really clear where the strategy is beyond saving up for more big units. The upgrade rewards are nice, and I like being forced into playdates more than I thought I would. But there isn’t enough planning here or tactical decision making like you would find in a very good CCG. Or even a decent CCG/wargame like Pox Nora.
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