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Battleforge Early Moments

March 26th, 2009 by Troy Goodfellow · 1 Comment · Electronic Arts

As always, the trick with deck building is balance. You need to have enough low power cards to get them out early and often so you aren’t outnumbered, even high power cards to go for the kill, a mix of magic and unit cards so you don’t have to rely on army maneuvers all the time, and a good sense of which color combo gives you the most bang for your buck.

To use a card, you need a monument that matches its color. Most powerful cards need more than one monument but a few need multiples of the same color. So deck building can be a challenge. If you need two Fire monuments to summon a big bad creature, it makes sense to forgo one of the four elements altogether. But Nature gives you healing, and Ice gives you strong towers and Shadow gives you kickass soul sucking spells.

You can see you cards in action in the Forge/Deck Building area, but I wish there was a better way to get a sense of how your deck will actually play before you venture into the Duelling Arena.

By the way, if anyone wants to duel, email me.

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