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Entries from December 5th, 2008

Empire: Total War Q&A

December 5th, 2008 · 6 Comments · Creative Assembly, Gameshark

I sometimes flake on linking my Gameshark stuff, but here’s my recent Q&A with Creative Assembly about the upcoming Empire: Total War. This is the game highest on my radar for 2009.

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Bruce Shelley a Hall of Famer

December 5th, 2008 · Comments Off on Bruce Shelley a Hall of Famer · Awards, Ensemble

Couldn’t happen to a nicer guy. I spoke to Mr. Shelley a few weeks ago, and he was very generous with his time when I was writing my series on ancient games. Of the twelve inductees, six have reputations in the strategy game arena – Meier, Wright, Molyneux, Bunten, Morhaime and now Shelley. The genre […]

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Malory: Total War

December 2nd, 2008 · 2 Comments · Medieval, RPGs, RTS, Wargames

Developer Neocore Games has been slowly unveiling more information about their medieval strategy game King Arthur, a game they are calling a Role Playing Wargame. Judging from the shots of both the battle engine and campaign maps, it looks a lot like a Creative Assembly game. But so did Imperial Glory, and it wasn’t much […]

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While You Are Waiting

December 2nd, 2008 · Comments Off on While You Are Waiting · CGW, Wargames

As I try to make sense of the games that I have to play, I recommend reading one of my favorite Tom vs Bruce articles. This month they’ve uploaded a classic from the past, Gary Grigsby’s World at War.

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Reviewing, Criticizing and Games Media

December 1st, 2008 · 12 Comments · Blogs, Media

This year has seen a lot of chest baring and sackcloth wearing about the differences between reviews and criticism in game journalism. I’m from the school that says not all reviews are criticism and not all criticism is a review, but that the best of both have elements have each. In other words, a great […]

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Dungeon Keeper MMO On the Way?

December 1st, 2008 · 3 Comments · MMO, Preview

Dungeon Keeper was a Peter Molyneux game before that name became associated with grandiose claims that could never be fulfilled. It was a fantasy city-builder with RPG elements. You were the master of a dungeon and this meant expanding your capacity for loot, attracting more powerful monsters to protect it and defending your lair from […]

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