From the 1.1 patch notes for Empire Earth III:
Modern era submarines no longer shoot torpedoes at airplanes
From the 1.1 patch notes for Empire Earth III:
Modern era submarines no longer shoot torpedoes at airplanes
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© 2006–2010 Flash of Steel, Troy Goodfellow — Cutline by Chris Pearson
Scott R. Krol // Nov 8, 2007 at 7:27 pm
Perhaps the QA department was French?
http://www.dcn.fr/us/offre/equipements/airdefense.html
Granted, it’s not a torpedo but it does get launched from the torp tubes. ;)
Sparky // Nov 8, 2007 at 8:29 pm
Why, my grandfather was a ball-turret gunner on a submarine in WWII!
Tom Walter // Nov 8, 2007 at 9:51 pm
Or perhaps they were the same QA team that did the USS Vincennes.
http://en.wikipedia.org/wiki/Iran_Air_Flight_655
Vic Davis // Nov 8, 2007 at 10:56 pm
How about torpedos that hit ferris wheels? Now that would be cool to put in the game.
Alan Au // Nov 9, 2007 at 2:39 am
Modern era subs? Yeah, they phased out anti-air torpedoes shortly after the Renaissance.
Troy // Nov 9, 2007 at 7:27 am
The question of course, is not whether SAMs on subs is practical but whether the game was supposed to have them. Apparently it wasn’t.
Zack // Nov 9, 2007 at 11:41 am
Is that a bug or a bug fix?
Cautiously Pessimistic // Nov 10, 2007 at 10:30 am
That falls under the heading of “We never even thought to test that.” They probably didn’t test whether submarines could torpedo soldiers, either. Although maybe they did. In the heat of a clickfest, no telling what might happen. ;)
Krupo // Dec 2, 2007 at 4:17 pm
I’m on a fast-track to becoming an internal beta-tester at work. Sadly, I don’t work in a games company.