The early turns in PBEM Civilization are murder. You’ve given your workers orders, have your cities producing and decided what to research. Next turn.
And it will be “next turn” for the next little while, too.
The early turns in PBEM Civilization are murder. You’ve given your workers orders, have your cities producing and decided what to research. Next turn.
And it will be “next turn” for the next little while, too.
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Alan // Apr 16, 2007 at 11:47 pm
Yup, I understand completely. On the plus side, it really makes you feel like each turn counts. In single-player, it’s too easy to just keep clicking on the “next turn” button.
Dave Long // Apr 17, 2007 at 2:56 pm
We went through the same thing when we played the SMAC game at Qt3. Those first few weeks were excruciating.
By the time it got good, people were losing interest and the turn was stuck in limbo somewhere. Bummer. :(
Krupo // Apr 17, 2007 at 11:26 pm
I played a few PBEM SMAC games. Key to have a game master type person who can re-assign a dropped player to a replacement to keep a game from dying.
It took a year or two to finish a 7-player game. Would’ve taken longer – in mathematical theory to play 7 turns each max times, except it sped up as people got killed off and it helped that there were 3-player alliances, so those people at least didn’t have to be killed off. :)
Bruce // Apr 18, 2007 at 12:25 pm
As far as I recall, the Qt3 game ended because when the first person was eliminated, there was some crash bug that prevented us from continuing.
Dave Long // Apr 18, 2007 at 2:04 pm
Oh man, that’s right. I’m thinking of the second Qt3 game I played in. That one fell apart due to player apathy rather than the bug that occurs when someone is eliminated.