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Air Assault Task Force Post-Mortem

November 29th, 2006 by Troy Goodfellow · 1 Comment · Uncategorized

If you like complicated modern wargames, you can’t do much better than ProSim’s Air Assault Task Force series. They are foreboding to neophyte wargamers, and have neither the pageantry of pseudo-miniature games nor the leisurely pace of a turn-based hex map. But they reflect the importance of unit detection and mastering combined infantry/armor tactics better than most competing titles. If only the interface were less obtuse…

Wargamer has just published a post-mortem on the series with Pat Proctor. Though not as in depth as the Gamasutra post-mortems tend to be, it is always interesting to see developers talk in retrospect instead of prospect. More “here’s what we missed” than “this is going to be awesome”.

Very few solid nuggets of wisdom, though. There’s the usual it-took-longer-than-we-though comment, and some praise for a demo release. Worth a read if you’ve played the games.

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One Comment so far ↓

  • baby arm

    Sorry to be a nit-picker, but it’s the Armored Task Force series (or ATF Engine series), not “Air Assault Task Force series.” Air Assault Task Force is the latest game in the series.