Paradox has just announced the third patch for their hit WWII grand strategy game Hearts of Iron 2. They persist in calling these things “enhancements” instead of patches, which makes my skin crawl, but once again the Swedish masters continue to support some of their games well after release. (Victoria seems to have fallen by […]
Entries from November 12th, 2005
The Good and the Great
November 9th, 2005 · 6 Comments · Uncategorized
There is much to be learned in a comparison between Age of Empires III and Civilization IV. Both are highly anticipated sequels to legendary series. Both have had overenthusiastic preview press. Both have been mentioned many times on this blog. And both have consumed most of my gaming time in the last month or so. […]
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I can’t get a song out of my head
November 8th, 2005 · 5 Comments · Uncategorized
Not so long ago, I posted about how game music was mostly wasted on me. A lot of people love game soundtracks, but I usually turn them down or off and put on some Sondheim instead. But now there is this African tune stuck in my head to the extent that I even bop my […]
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Generations
November 4th, 2005 · 5 Comments · Uncategorized
Last night we had dinner with the neighbors. A very nice couple of our parent’s generation. Both very accomplished, very gracious and, most importantly, very interesting. And they find this whole computer gaming thing puzzling. They’ve known that I had a little side income coming in from writing about this pastime, but tonight’s discussoin went […]
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December Computer Games Magazine and dialogue
November 3rd, 2005 · 8 Comments · Uncategorized
Great big issue this month with three reviews and one column by yours truly. Two of the reviews are bundled in the same spot, mostly because the two Armored Task Force wargames are pretty similar. The column is in the “Revisionist History” (now with PC games!) spot and waxes eloquently about the brief life of […]
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Trash review
November 3rd, 2005 · Comments Off on Trash review · Uncategorized
My review of the budget indie RTS Trash is now up at DIYGames. It’s games like Trash that make reviewing indies such a trial. It’s only twenty dollars, so it’s pocket change compared to most games. It’s not as good as any large commercial RTS, and for obvious reasons. Money can’t buy you a perfect […]
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