Great Invasions is the pseudo-sequel to Pax Romana, an overambitious, poorly executed, rushed out the door mess of a game with a few brilliant innovations. Great Invasions is not as bad as all that. It’s not brilliant either. Set in the decline of the Roman Empire, GI charges the player with managing kingdoms, empires and […]
Entries from September 30th, 2005
Legion: Arena is gold
September 28th, 2005 · Comments Off on Legion: Arena is gold · Uncategorized
Slitherine’s next ancient strategy game, Legion: Arena has gone gold. It can be pre-ordered now from their website and will be released October 21. My enthusiasm for this game was tempered a bit by the underwhelming IGN previews and the news that there would be no battle generator. But, with over 100 scenarios and their […]
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Chris Crawford in The Escapist
September 27th, 2005 · 9 Comments · Uncategorized
This week’s Escapist has an interview with the legendary game developer Chris Crawford. The man behind strategy classics Eastern Front ’41 and Balance of Power sits down with Max Steele to mostly discuss Crawford’s timeless theme – why games suck. Well, that’s a bit of an oversimplification. He admits to not playing games much anymore. […]
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Barbarian Invasion ships
September 27th, 2005 · Comments Off on Barbarian Invasion ships · Uncategorized
The expansion to last year’s best strategy game ships today. Rome: Total War – Barbarian Invasion moves the game into the fall of the empire and introduces religion as a controlling factor. The Senate is gone and rebellions can lead to civil wars, representing the instability of both the Eastern and Western Roman domains. This […]
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Age of Empires III date set
September 26th, 2005 · 1 Comment · Uncategorized
Age of Empires III will be released to American consumers on October 18. A Collector’s Edition will be available for $69.99 and comes with all the useless stuff that people cram into these editions. A book of concept art, a “making of” DVD, a super special manual, etc. I’ll buy it, mostly because everyone else […]
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Chat chat
September 26th, 2005 · Comments Off on Chat chat · Uncategorized
I am in the process of reviewing a strategy game that is all about the multiplayer. Its setup, premise and design emphasize that the game is meant to be played with and against other people. It also has one major oversight that has the potential to cripple its multiplayer base. No chat. Since I’m still […]
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