A recent thread on a gaming forum I frequent turned to the question of whether there are some actions in games that you refuse to take on principle. Do you refuse to beat up the prostitutes in Grand Theft Auto? Do you always take the good options in role playing games? I posted that: “Murdering […]
Entries from August 26th, 2005
Sid Meier Interview at Gamespy
August 25th, 2005 · Comments Off on Sid Meier Interview at Gamespy · Uncategorized
I don’t want this place to become a Firaxis fanboy zone, but there is an interesting interview with Sid Meier on Gamespy. He went to GenCon to check out the games there and had some interesting things to say about the game industry in general. Meier confirms that Firaxis is going to start designing more […]
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Combat in Civ 4 – Caudill speaks
August 24th, 2005 · 2 Comments · Uncategorized
Gamespot has an excellent interview with Firaxis’s Barry Caudill on some of the changes coming in Civilization IV. My own preview will be coming out in print in a few weeks, so I’ll save most of my comments until it is published and you’ve all had a chance to read it. For now, my opinions […]
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Console Envy
August 22nd, 2005 · 4 Comments · Uncategorized
I’m starting to feel a little left out. I live in a console free environment, mostly because I don’t have enough entertainment hours to play all the PC games I love or enough entertainment dollars to really justify more games anyway. There’s also the issue of being not sure what console to pick (and Xbox […]
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A Questionable Reinstall – Business Sims and Me
August 22nd, 2005 · 2 Comments · Uncategorized
As I browsed my collection last night, I thought it would be fun to reinstall Trade Empires. This historical business sim from Frog City via Eidos never grabbed me, but I hadn’t played a business sim in a while and just wanted to control some camels. It still doesn’t grab me and will probably be […]
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Bunk, Progress and Process – Games take on history
August 20th, 2005 · 5 Comments · Uncategorized
History is complicated, but, if we are going to have historical strategy games, it has to be grappled with in one way or another. Game designers always say that when history and fun collide, that fun will win. This is not an unreasonable statement, but it does leave open the question of which sacrifices are […]
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