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Entries Tagged as 'RTS'

Co-op Survival Mode in DoW 2

August 28th, 2009 · 4 Comments · Relic, RTS

This sounds like fun. It’s completely cooperative, with your opponents controlled by an A.I. who wants one thing: you, dead. Your team consists of three player-controlled heroes — players can choose from the Space Marine, the Ork, and the Eldar — whose sole task is to fight against wave after wave of increasingly difficult enemy […]

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Idle Thumbs on Starcraft II

August 18th, 2009 · 5 Comments · Podcast, RTS

Given the previews and commentary circulating now – a full six months before the game is out – it’s worth noting that the Idle Thumbs podcast spends a lot of the August 17 episode talking about Starcraft II. (I don’t listen to many podcasts, but Idle Thumbs is on my subscription list.)

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Starcraft Single Player Campaign Preview

August 18th, 2009 · 7 Comments · Blizzard, Preview, RTS

I think that if you are using the word “fuck” four times in a preview that you really need to find another way of expressing yourself. And writing that something “screams Blizzard” isn’t very helpful considering they haven’t done an RTS in half a decade and I don’t see anything in the screenshots that scream […]

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Autumn Dynasty

August 16th, 2009 · 5 Comments · Consoles, Indie Games, RTS

Thanks to Nabeel Burney of Slowdown for pointing out this upcoming XNA game to me. Use brush strokes to control armies on a parchment map.

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EndWar Sequel

July 23rd, 2009 · 1 Comment · Consoles, RTS, Ubisoft

Videogamer.com is reporting that Ubisoft Shanghai has been tapped to do a sequel to last year’s best console RTS, EndWar. The emphasis will be on the single player story experience and adding some depth to a game that some people found too shallow. Still no hint on when we can expect it, or even what […]

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Battleforge Expansion

July 19th, 2009 · Comments Off on Battleforge Expansion · Card Games, Electronic Arts, RTS

I keep meaning to go back to Battleforge and it looks like I’ll have an excuse before too long. The add-on will add 60 new cards to the game, each representing new units and buildings.

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