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Entries Tagged as 'AARTwiStr'

Debriefing Twilight Struggle: The Soviet Side

June 20th, 2007 · 3 Comments

Turn One
Turn Two
Turn Three
Bruce may have a wrap-up when his schedule lets up, but for now here’s my take on the game you read about.
It was a rout. Not close at any point. Except for a great burst of Communist expansion in Turn 2 - expansion that never coincided with a useful scoring card - […]

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Twilight Struggle: Turn Three

June 15th, 2007 · 5 Comments

If you don’t know what we are doing or why, click here. Or you can just start with Turn One.
TURN THREE
Troy: This turn is all about how long I can stave off the inevitable American victory, thirty years too soon. My cards do not co-operate. You’ll see why in a moment.
Bruce: So here’s the […]

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Twilight Struggle Turn Two

June 1st, 2007 · 2 Comments

If you missed Turn One, you should read that so you can see where we were. If you already read it and forgot what happened, I can summarize. Bruce is killing me in Europe.
On to the second turn.
TURN 2
Headline: USSR Suez Crisis (-1 Israel, -2 France, -1 UK)
USA: CIA created (event). USSR hand […]

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Soviet Thoughts on Turn One

May 31st, 2007 · 1 Comment

There are only three scoring cards in the Early War and all appeared this turn, which means it’s likely none will turn up until Turn 3 and the deck is re-shuffled. So Turn 2 will be a mess. Turn 1 was a special kind of mess, since we both tried to get points very early.
I […]

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Twilight Struggle Turn One

May 31st, 2007 · 3 Comments

If you missed the basic description of the game, here it is.
As usual, Bruce plays the good guys, the Americans. That leaves the Soviets for me. Socialized medicine for all!
Here is the starting position.
Each turn opens with a headline phase in which each player must play an event from their hand.
TURN 1
Headline Phase
USSR Warsaw […]

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Twilight Struggle: A Primer

May 31st, 2007 · 2 Comments

Twilight Struggle is relatively new to me, and probably very new to many readers, so I’ll add explanation wherever I can.
First, the basics. The game has ten turns, each turn marked by “phases” - i.e., each player takes turn playing cards. Every card has a point value (from 1 to 4) and an event description. […]

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After Action Reports

May 31st, 2007 · No Comments

Here is a list of all the AAR’s I’ve done so far, listed by game. Click on the title of the game and it will take you to the category page designated for that title. The reports are, blog style, in reverse chronological order, so start at the bottom and read up, I guess. I […]

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Twilight Struggle: A During Action Report

May 30th, 2007 · 5 Comments

When I mentioned my experiences with Paths of Glory a few weeks ago, one commenter asked about doing an AAR of my futile efforts against Bruce Geryk. I replied that I wasn’t quite sure how that would work. Now we are going to find out.
Twlight Struggle is a two player card based strategy game from […]

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Tags: AARTwiStr · Board Games