The PAX East panel acceptances were mailed out today and I can say that I will be on two panels at this year’s con in Boston.
Though the precise makeup of the panels may change between now and then (life has a way of screwing things up); people will be added or dropped or what have you. But here is how things look for me:
Friday, March 22 at 2:30 in the Sphinx Theater, I will join Muzzy Lane‘s Chris Parsons and Robot Entertainment‘s Justin Kornhof to talk about the survival and transformation of turn-based strategy games.
And Saturday, March at 7:30 PM in the Corgi Theater (not as cool as a sphinx, but more adorable), there will be a Three Moves Ahead panel about interface design. Rob Zacny, Julian Murdoch and I will be joined by a couple of our developer friends to discuss dos and don’ts and whys and wherefores in making UIs for games that have a lot of information. (And thanks to Julian for, as always, being our shepherd through this process.)
I still need to make flight and hotel arrangements, and of course GDC is the very next day after PAX ends. So this has been ace planning by both convention organizers. Kudos.
PAX East will always have a special place in my heart because it is East Coast like me, I met a lot of very good friends there (in person) for the first time at the inaugural show in 2010, and I do like the consumer facing shows quite a bit. The crowd is much more diverse than that you would find at an E3 or GDC and you get a sense of the gaming community in all of its infinite weirdness (note: not all good weirdness.)
No decision yet on a 3MA meetup, because we have a lot of things to keep in mind for that. But I’ll let you know.
If you are in Boston for the Con, please come to one of my panels and introduce yourself.