PC Gamer staff writer Tom Senior and freelance writer Phill Cameron come to Rob’s podcasting island, bringing with them rifles and steam-powered ironclads. Things swiftly turn violent as they discuss Shogun 2: Fall of the Samurai, and some of the Total War series’ longstanding contradictions. How does balance function in Fall of the Samurai, and how does the campaign structure let down the setting? Why does the AI behave as if it’s not sure if it’s in a game, or a history sim? How does Fall of the Samurai change the role of gunpowder weapons?