Richard Cobbett bravely joins Rob for a conversation with Achron creator Chris Hazard, despite the fact that Richard is weak as a kitten and sick as a dog. They talk about the difficulties indies face in the RTS genre, whether reviewers should make allowances for coarse but inspired games, and how Hazardous software has reacted to weak reviews. They also dig deep on Achron’s mechanics and how they developed over the course of the project. Along the way, they prove once again that Achron is one of 2011’s most fascinating RTS games.
This is kind of a “deep-end of the pool” discussion. You might find these resources helpful: