While chatting with editor Ryan Kuo about this review, he said that he liked how I worked around the fact I couldn’t describe everything even though he admitted he had no idea what I had left out.
That’s one of the big problems with Solium Infernum as a design – there is just so much to explain – but also one of its great pleasures. It inspires warm feelings even as you are fighting all the negatives.
This was a hard review to write, and I know that I’ll have to explain more in the comments as readers ask me what I was smoking when I wrote it.
EDIT: And it says something about the editorial staff at CG that they even let me review this game. It wasn’t even a hard sell.