I love maps. I always have. Something about how they impose order on nature. Borders are in bold lines, marking out what belongs to whom. Growing up, we had an old set of American People’s Encyclopedia that had resource maps for every country, so gold and iron and wheat would be indicated with icons. I think my older brother has those now. Historical atlases are always fun, and the end of the Cold War was a great time for map lovers because, all of a sudden, there were new borders and new divisions and new lenses through which to understand human conflict.
Love of maps is one of the things that binds strategy gamers together. It’s not simply about representation of history, but representation of space. Though maps are the canvas for pretty much every genre, in strategy games maps represent potential more than they do constraint. Good maps guide how the player should interact with their surroundings, but present alternatives if one route to success is cut off.
Beyond that, of course, there is little guidance for how to make a good map. Some map designs work for some game purposes, but not others. And, even as technology has improved, it’s not clear that map design has. Maybe it’s because we have reached the point where game designers know how to efficiently portray space and time. Maybe it’s because the technological arms race has made other design considerations more important.
So, as I did with my last feature series, I will use the flimsy premise of an imminent release date as the motivator here. The Total War games have always done interesting things with maps, and Empire: Total War looks to up the ante even more. Once again, I’ll try to contact the game designers whenever I can, but if you see a game you recognize here and know someone willing to contribute, give me a shout. Once again, I will use ten as my magic number for no other reason than that it is magic. I like magic.
And, like last time, the updates to this series will be irregular. So keep an eye on this page or on your RSS feed.
1. Seven Cities of Gold (1984)
2. Railroad Tycoon (1990)
3. Populous (1989)
4. Merchant Prince/Machiavelli (1993)
5. Imperialism series (1997)
6. Sid Meier’s Gettysburg (1997)
7. Combat Mission series (2000)
8. Europa Universalis series (2000)
9. The Sims (2000)
10. Rise of Nations (2003)
Epilogue
Episode 14 of Three Moves Ahead was inspired by this series.
And we begin with the best game from one the industry’s best mind – Seven Cities of Gold.
EDIT: I got the chronology screwed up and did Railroad Tycoon before Populous. Apologies to the historians out there.
Bruce // Feb 7, 2009 at 4:21 pm
Awesome. You have some good picks there. I’m very interested to see what you come up with.
TristanC // Feb 7, 2009 at 5:02 pm
I’m definitely looking forward to reading this series as well.
And it has the original SCoG as the first up!
Scott R. Krol // Feb 7, 2009 at 11:44 pm
While not on your list just want to point out that the ProSIM line of games actually use real world digital mapping to play on, which I always thought was rather cool.
JonathanStrange // Feb 8, 2009 at 11:21 am
I think the planned Stardock game is going to use a Tolkien-style map which is a bit uncommon (although I believe I’ve seen similar game maps in boardgames) and I rather like it. Hell, I’m fascinated with maps too, even the ones I don’t like because they make me appreciate the maps I do enjoy. While I no longer have videogame maps on my walls, I do have reproductions of 15th-18th century maps decorating my gaming room.
Cautiously Pessimistic // Feb 8, 2009 at 2:03 pm
I love maps, and one of the best facets of my work is having databases that show me maps zoomed from the whole country down to an individual street.
I also love maps that represent something other than space. It’s almost like smelling colors or something.
Ready for Gettysburg 3D? // Feb 9, 2009 at 2:18 pm
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Seven Cities of Gold (1984) // Mar 5, 2009 at 1:41 pm
[…] For an explanation of what this series is about, go here. […]
Railroad Tycoon (1990) // Mar 13, 2009 at 12:09 pm
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Populous (1989) // Mar 19, 2009 at 12:24 pm
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Imperialism series (1997, 1999) // Apr 14, 2009 at 10:26 am
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The Sims (2000-2009) // May 21, 2009 at 11:20 am
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Aha // May 24, 2009 at 12:42 am
Mr Goodfellow: Your sims link is dead, should point to: http://flashofsteel.com/index.php/2009/05/21/the-sims-2000-2009/
Rise of Nations (2003) // Jun 10, 2009 at 4:40 pm
[…] What this is about. […]
Over the Bridge and Through the Woods: Epilogue on Maps // Jun 12, 2009 at 10:13 am
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November PC Gamer // Sep 28, 2010 at 11:06 am
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