The American Civil War has been done. But people keep doing it.
Not like this, though.
// Oct 6, 2008 at 3:30 pm
Interesting. . . basically, “Insurgency: The Game.”
One immediate minor worry: looks like you have to play Mosby. I find that the lower the level of the strategy game, the more enjoyable it is to be able to play/imagine you are the actor in charge. I.e. I don’t want to play as Mosby, I want to play as my own “I can do it better” partisan ranger.
// Oct 6, 2008 at 4:05 pm
The Civil War has never been a particularly fascinating time in history to me, at least to the extent of wanting to re-create it through my gaming (it’s certainly interesting in an historical context, as it’s a pretty vital, pivotal moment in North American history).
But this game has me hugely intrigued. The small-scale guerilla tactics and the ability to manipulate towns towards your own ends sounds superb.
Will definitely be watching this one.
// Oct 7, 2008 at 5:55 am
Sounds like the next step after Hinterland.
// Oct 7, 2008 at 9:56 am
This looks interesting, I’m just curious if it will be more or less a standard RTS game with some historical flavor. I’d be more interested if the tactical combat was going to be turn based.
// Oct 7, 2008 at 10:39 am
I’ve been waiting for another good guerrilla warfare game since Jagged Alliance 2 came out. I’ve missed a few, I’ll admit. As far as I know, there were a couple of John Tiller’s Squad Battle games that included guerrilla warfare, but not much else. It’s a fascinating tactic that is perfect for gaming, but rarely explored.
And it’s coming in 2008? Hooray.
// Oct 7, 2008 at 2:46 pm
A worry that I have is how the strategic and tactical formulas will be arrived at. I recall when Balance of Power was written, pretty much “The only winning move is not to play,” as any sign of aggression by the player would end in nuclear armageddon, by design. So what stategies and tactics will lead to success or failure?
I’m not saying they won’t do a good job with it, just that COIN vs. Insurgencies-Are-Indestructible is a hot topic, and it’d be ashame to let a message overrule gameplay.
Regardless, I’m intrigued, and agree this is a novel concept. It’ll be interesting to see how it shapes up.
// Oct 7, 2008 at 6:25 pm
I like the turn-based combat suggestion; I’d think it be more evocative of the era to play the tactical combat in more of a Silent Storm/Jagged Alliance mode. Frantic RTS combat I can get anywhere! Look’s interesting in any case.
Scott R. Krol
// Oct 7, 2008 at 8:25 pm
I don’t think this is a “message” game since it has already been done as a board game back in the ’80s: Mosby’s Raiders by Victory Games. System was pretty similar to how they’re describing their game.
While I would rather see TB over RT unfortunately combat prior to pre-mid-20th century warfare doesn’t really lend itself to a tactical combat system like Jagged Alliance, so I can understand them going with turn based for the top layer and real time for combat. Although hopefully it will at least be pausable real time play.
// Oct 8, 2008 at 3:18 pm
Lemme just hijack a thread: man, I really miss Jagged Alliance.
Why can’t we get THAT game remade? Hell, I’d even take it on a console.
// Oct 9, 2008 at 2:00 pm
Oh, JA3 will be out in 2012 or something. Hold your horses.
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