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Sins of a Solar Empire Post Mortem

April 28th, 2008 · No Comments

I love post mortems on game design. You can learn a lot about the business and about developers as individuals. It’s always astonishing how close some games come to failure before they even hit the marketplace, where most of them will fail anyway.

Sins of a Solar Empire was not a failure. Read about how success is made at Gamasutra.

Tags: Industry · Ironclad · Sci Fi

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