Flash of Steel header image 4

Entries from September 21st, 2006

GDC gets bigger. But better?

September 21st, 2006 · 2 Comments · Uncategorized

The recent announcement that the Game Developers Conference will double in size has some people drawing the conclusion that this will be the new E3. More floor space, an entire convention center, more expo style booths for new product and a Game Demo Theater. I’ve been to one GDC (2005) and I really enjoyed it. [...]

[Read more →]

Tags:

Too hard? Too easy? How can I tell?

September 20th, 2006 · 2 Comments · Uncategorized

CGW Editor in Chief Jeff Green finally updated his corporate blog and, like many people, is raving about Company of Heroes. And, like many people, he comments on the difficulty level. The *only* thing I have an issue with at all, and it’s not really an “issue”, is that it’s actually pretty freakin’ hard at [...]

[Read more →]

Tags:

Disturbing Strategy Screenshot of the day

September 20th, 2006 · 2 Comments · Uncategorized

This screenshot in the latest gallery from Ancient Wars: Sparta has a sheep gushing a lot of blood while the peasant chops its head off. That wool will never come clean. Having never killed a sheep, I can’t say that sheep don’t spurt blood like that. However, I am fairly certain that you are supposed [...]

[Read more →]

Tags:

The Rule of Cool

September 19th, 2006 · 2 Comments · Uncategorized

I am going through another RTS phase after overdosing on Civilization. So, between working on games I am reviewing, I load up Rise of Legends or Battle for Middle Earth II and rediscover that I am much better at the former than the latter. Then it hit me. The coolest looking things are always the [...]

[Read more →]

Tags:

Gamer’s Bookshelf: Civilization or Rome on 640K a Day

September 18th, 2006 · 4 Comments · Gamer's Bookshelf

A strategy guide is usually little more than a souped up manual. It goes over the basics of a game, often reiterating things you’ll find elsewhere like commands and explanations of iconography. There’ll be tips and tricks, unit breakdowns and maybe a rough approximation of cost/benefit analysis. There are, naturally, cheats. Strategy guides have no [...]

[Read more →]

Tags:

Branding Designers

September 16th, 2006 · 4 Comments · Uncategorized

Joystiq’s Alexander Sliwinski has once again raised the question of who in the hell American McGee thinks he is slapping his name on things. He has some nerve presenting stuff. McGee sees his name as a branding action (like Mark Ecko’s graffiti game) and hopes that his name will come to represent a certain something. [...]

[Read more →]

Tags: