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Entries Tagged as 'Developers'

Three Moves Ahead Episode 188: We Will Be Watching, Commander

October 1st, 2012 · Comments Off on Three Moves Ahead Episode 188: We Will Be Watching, Commander · Firaxis, Podcast, Sci Fi, Three Moves Ahead

Sometimes there are shows I am glad to miss because I have nothing to add or I just need a week off. Then there are shows that I would have loved to have been on, but there was no room on the Skyranger. This week, Rob and Bruce talk to Jake Solomon from Firaxis to […]

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Getting What’s Coming To You: The Humanity of Crusader Kings II

August 28th, 2012 · 2 Comments · Paradox

Shall I join with other nations in alliance? If allies are weak, am I not best alone? If allies are strong with power to protect me, Might they not protect me out of all I own? Is a danger to be trusting one another, One will seldom want to do what other wishes; But unless […]

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Crusader Kings 2: Sword of Islam – Family Matters

July 16th, 2012 · 3 Comments · Design, Paradox, Religion

I’ll add the usual disclaimer that Paradox is a client of Evolve PR, though no one can really call into question my serious love for many of the studio’s design ambitions. The Sword of Islam expansion is something that fans of the Crusader Kings franchise have been calling for ever since the first game in […]

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Prepare Ye The Way of the Lord

July 6th, 2012 · 3 Comments · Design, Firaxis

Religion is the big new system in Civilization V: Gods and Kings and we talked quite a bit about it on last week’s podcast. To recap the basics, you now accumulate “faith” as a resource, similar to culture, and can use this resource to create prophets, missionaries and religious buildings. It also lets you spawn […]

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Rome Total War 2

July 2nd, 2012 · 6 Comments · Ancients, Creative Assembly

So here we have the teaser trailer for the freshly announced Rome: Total War II. Given Creative Assembly’s amazing success with Shogun 2 and my own inability to resist anything vaguely Roman, I suppose I should be excited. And with drops of information being passed out (fewer armies, meaning more significant battles, for example), it […]

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Rub Some Dirt on It

February 18th, 2012 · 22 Comments · Design, Me, Paradox

Anyone that is not intimately familiar with failure is probably not anyone worth knowing. The failure need not be profound, but facing setbacks and the limitations of planning are part and parcel of the human experience. It’s not that tragedy is the measure of a man or that there are no atheists in foxholes, as […]

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