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“An Animated Poster”

April 15th, 2009 by Troy Goodfellow · 5 Comments · Crispy Gamer, Gas Powered Games, Review

Crispy Gamer EIC John Keefer recommends Demigod, and he’s right. This is a game that deserves a wide audience and, if the number of hits I’ve gotten in the last few days from Google searches are any indication, Demigod just might get it.

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5 Comments so far ↓

  • Jason

    So what trickery is this?

    “…utm_source=TeamCrispy&utm_medium=referral&utm_campaign=TroyGoodfellow”

    Does CrispyGamer have some sort of referral quota system for the Game Trust? Perhaps each staff member must contribute a certain amount of traffic each month or they get a Full Metal Jacket style soap beating from the rest of the Trust.

  • James Allen

    Troy gets one bite-sized Hersey bar per referral.

    Back to the topic at hand, I got Demigod yesterday. Crisis averted. Early impressions are that it’s great but not super great: I don’t feel like I have enough control over the units during battle, although that may be the point. Upgrades and items seem to determine the winner, rather than on-the-field tactical strategy (although when you use spells does matter, most of them have small cool-down times so you can spam them). I need to play more.

  • Troy

    “Upgrades and items seem to determine the winner, rather than on-the-field tactical strategy”

    But see, James, that’s the thing. Upgrades and buying items are integral to the on-field tactics. Choosing one build over another, or one item over another, will depend on which Demigod you are facing and how your opponent specs his/her build.

    Choosing oozing skin sores for the Unclean Beast may not be a good idea against a Demigod with lots of healing power or range strength. Against a pure melee unit, however, it may make sense. The upgrading *is* the strategy.

  • James Allen

    Hmm. I think I am approaching the game from the wrong direction, then. I’ve played too much DoW2, methinks, where the emphasis is more on cover and less on abilities where in Demigod it’s the opposite. I do need to play more; I can see how the combination of abilities and items can lead to varied strategies. It’s just a lot to initially digest (damn you, lack of a tutorial or story-based mode). Character upgrades is (are?) the base building, I suppose.

    By the way, does it bother anyone else that you can equip five helmets at once?

  • steve

    “By the way, does it bother anyone else that you can equip five helmets at once?”

    I’m wearing five hats right now.