So far it looks like I’ve been passed over for an official invite to the now smaller and more focused Game Developers’ Conference.
Which is too bad, because these look really interesting talks.
A game design challenge about sex and autobiography, Big Huge Games opening up about their RPG, iterative design in Mass Effect 2…
Full list of panels here, with more interesting stuff. What’s next after Spore? Brad Wardell on producing hardcore indie games. How AI fits in with gameplay design. The 10 Features of Highly Successful Game Designers. Tactical AI in Dawn of War 2.
Even though it looks like I may not be there, this is the sort of stuff that makes GDC special. I’m glad they have reduced the media footprint since the conference really was turning into a bunch of panels that bookended Keynote Addresses designed for press release hype. All the real action was in the conference rooms. But I’m a lapsed academic, so I love panels.