Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. Solium Infernum gets invited to a love in as Tom, Troy and Bruce try to explain why it is one of the best games of the year. We get an inside look at game design, how an […]
Entries Tagged as 'Cryptic Comet'
December 1st, 2009 · 13 Comments · Cryptic Comet, Podcast, Three Moves Ahead
November 22nd, 2009 · 6 Comments · Cryptic Comet
Tom Chick, Bruce Geryk and I have been playing Solium Infernum for the last few days. Because the build is still in flux, we had to abandon our first try as files got updated. But our newest game is being live blogged on the Quarter to Three forum. Check us out over there. I will […]
January 1st, 2009 · 5 Comments · Cryptic Comet, Design
It’s more like a strategy board game. I like to say a mix of Diplomacy, Dune, A Game of Thrones and Ticket To Ride Vic Davis on what Solium Infernum will be like.
September 14th, 2008 · 2 Comments · Cryptic Comet, Design, Preview
Just a reminder that the last month or so has been chock full of design diary stuff about Vic Davis’s upcoming Solium Infernum. Some highlights. My design goal was to incorporate both known and hidden information into a system that let you try and get a feel for how combats might resolve but had enough […]
March 24th, 2008 · 1 Comment · Cryptic Comet
While I try to determine whether the game I am reviewing is just bland or just forgettable, I should probably remind you all to get the free expansion to Armageddon Empires. I haven’t tried Cult of the Wastelands yet, but I’m still pushing AE when and where I can. Vic Davis can now begin work […]
November 5th, 2007 · 10 Comments · Cryptic Comet, Design, Imperium
It’s always nice when two independent developers disagree with each other on design stuff. Vic Davis of Cryptic Comet, home of Armageddon Empires, recently posted a mini-dissertation on the role that events play in strategy games. He compiled a list of the purpose that events can play and how they can be used to challenge […]