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Entries from July 12th, 2005

Gamerdad interviewed

July 12th, 2005 · 2 Comments · Uncategorized

Josh over at Cathode Tan has a great interview with Gamerdad himself, Andrew Bub. If you’re not familiar with Gamerdad, it’s a website devoted to assessing the suitability of games and other entertainment for children. But this isn’t a bluestocking site. Andrew is one of the better freelance game reviewers out there, and really knows […]

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Supreme Commander and scaling

July 11th, 2005 · 1 Comment · Uncategorized

Despite another hopelessly bland title, Supreme Commander hopes to give strategy gamers a “spiritual successor” to much admired Total Annhilation. The recent Gamespy preview by Dave Kosak spends a lot of time talking about the scale of the units, a factor much in evidence in the screenshots provided. There is talk about some units dwarfing […]

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Age of Empires Online

July 8th, 2005 · 3 Comments · Uncategorized

Planet Age of Mythology is reporting that Ensemble is looking for people who have experience in developing and servicing massively multiplayer games. The MMO world is the next big frontier for strategy gamers. I fondly remember playing empire conquest type games on a BBS in college, but it was turn based and heavily weighted in […]

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Carnival of Gamers IV

July 7th, 2005 · Comments Off on Carnival of Gamers IV · Uncategorized

The fourth Carnival of Gamers is up at Cathode Tan. The holiday seems to have meant fewer submissions, but they are all pretty good. I especially recommend the two from The Game Chair, a site that is experimenting with “progressive reviews”.

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Rome: Total Modding – my first homemade battle

July 5th, 2005 · Comments Off on Rome: Total Modding – my first homemade battle · Uncategorized

Last night I decided to try my hand at designing historic battles using Rome: Total War‘s editor. After seeing all the neat historic battles on Time Commanders and noticing that the game files include reference to some of these battles, I am annoyed that, first, they didn’t include Pharsalus or Tigranocerta and, second, that the […]

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Impatience and Interfaces

July 4th, 2005 · 1 Comment · Uncategorized

Ask anyone who knows me and the adjective “Patient” will likely be one of the top five that they use. It’s mostly accurate, too. I am patient with people to a fault and will forgive many faults. I don’t hold grudges, don’t get angry at service people, etc. But when it comes to games, I […]

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