{"id":841,"date":"2008-01-23T13:29:35","date_gmt":"2008-01-23T17:29:35","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2008\/01\/23\/sometimes-you-always-win\/"},"modified":"2008-01-23T13:29:35","modified_gmt":"2008-01-23T17:29:35","slug":"sometimes-you-always-win","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2008\/01\/23\/sometimes-you-always-win\/","title":{"rendered":"Sometimes You Always Win"},"content":{"rendered":"<p>Jeremy Greenfield of Gamers With Jobs <a href=\"http:\/\/www.gamerswithjobs.com\/node\/37073\">has just posted an interesting summary<\/a> of his attempt to drive a city into the ground in <em>SimCity: Societies<\/em>. He found, as many critics did, that the system was too forgiving of screw-ups and that it may be harder to kill a city than to create one.<\/p>\n<blockquote><p>Thanks to the daily indignities of life in my little hellmouth, most of my Sims got fed up and went Rogue, which meant that they quit work and attacked a random building, shutting it down. However, buildings don&#8217;t stay closed for long, and I didn&#8217;t need to spend any money to reopen them. In fact, after a fire, I could dispatch a work crew to fix the building, or just wait, and it would slowly repair itself. How? Magic construction fairies?<\/p><\/blockquote>\n<p>He still praises <em>Societies<\/em> as a relaxing sandbox game, and I can understand the Zen type feeling he is talking about. I&#8217;d do that sort of thing with <em>Railroad Tycoon<\/em>. But even sandbox games need walls to bump against. Otherwise you get sand on the slide.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jeremy Greenfield of Gamers With Jobs has just posted an interesting summary of his attempt to drive a city into the ground in SimCity: Societies. He found, as many critics did, that the system was too forgiving of screw-ups and that it may be harder to kill a city than to create one. Thanks to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[14,40],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-dz","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/841"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=841"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/841\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=841"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=841"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}