{"id":776,"date":"2007-10-08T12:10:37","date_gmt":"2007-10-08T16:10:37","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2007\/10\/08\/building-a-better-odin\/"},"modified":"2008-12-11T15:47:58","modified_gmt":"2008-12-11T19:47:58","slug":"building-a-better-odin","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2007\/10\/08\/building-a-better-odin\/","title":{"rendered":"Building a Better Odin"},"content":{"rendered":"<p><a href=\"http:\/\/www.newscientist.com\/blog\/technology\/2007\/10\/neurotic-software-is-top-gamer.html\">AI researchers in Austria have come to the conclusion<\/a> that a &#8220;neurotic AI&#8221; is more likely to win real time strategy games than other AI personalities. In a test of four different AI scripts, aggressive and neurotic personalities won all their matches against the default AI in <em><a href=\"<a href=\"http:\/\/www.amazon.com\/gp\/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FAge-of-Mythology-Jewel-Case%2Fdp%2FB000J14PBA%3Fie%3DUTF8%26s%3Dvideogames%26qid%3D1191858209%26sr%3D8-3&#038;tag=flaofste-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=9325\">Age of Mythology<\/a><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/www.assoc-amazon.com\/e\/ir?t=flaofste-20&amp;l=ur2&amp;o=1\" width=\"1\" height=\"1\" border=\"0\" alt=\"\" style=\"border:none !important; margin:0px !important;\" \/><\/a><\/em>, but the neurotic one won its matches 25 per cent faster. A neurotic AI tended, for example, to make irrational evaluations of available resources and veer between extremes in its play style.<\/p>\n<p>All the emotionally scripted AIs won handily against the default computer opponent, though. &#8220;Defensive&#8221; and &#8220;Normal&#8221; were 6-1. And the average &#8220;Defensive&#8221; win was only four minutes slower than the Neurotic one.<\/p>\n<p>The research is trying to determine if &#8220;emotional&#8221; AIs would be more attractive to a human player, and, <a href=\"http:\/\/www.ofai.at\/%7Estefan.rank\/presentations\/HermannETAL2007-IVA.slides.pdf\">with only the power point presentation to guide me<\/a>, I&#8217;m not quite sure how a strong win-loss record against the Hard AI of <em>Age of Mythology<\/em> gives any clue as to whether it would be more enjoyable as an opponent. Is the assumption that a stronger AI is also a more &#8220;fun&#8221; AI?<\/p>\n<p>It is, undeniably, more fun to play a real time strategy game against a human, but human skill is only part of the appeal. Personally, I like the fact that, even though I suck, human control gives the potential of really &#8220;outsmarting&#8221; someone. Not to mention the trash talking.<\/p>\n<p>A more human AI is one that, as one of the power point slides indicates, adjusts its calculations based observable factors. Not just stuff like &#8220;this opponent gets cheap cavalry&#8221; but things like distance to resource points, assessing choke points, mastery of the seas, etc. Take the new Honshu island map in <em>Asian Dynasties<\/em>. Like all maps in <em>Age of Empires III<\/em>, it has predictable features. There are treasures in the ocean as well as on land. The single trade route is not on the main map. And the &#8220;native tribes&#8221; are in the middle of the map.<\/p>\n<p>Even if you haven&#8217;t played the demo, this description should give you enough information for a human to plan a strategy. A single monitor ship can destroy everything, so one option is go heavy naval. The one trade route means that even if you can&#8217;t hold it, you shouldn&#8217;t let your opponent grab it for no cost. On land, the map is won or lost with control of the trading posts; Europeans should just plunk some outposts there. And, like many Age 3 maps, there is never enough wood. Geography is as important as play style.<\/p>\n<p>It&#8217;s worth noting, then, that the AI scripts were run on the <a href=\"http:\/\/planetageofempires.gamespy.com\/View.php?view=StrategyAOM.Detail&#038;id=41&#038;game=6\">Alfheim map<\/a> in AoM, a hilly and heavily forested map that can either have lots of hunting (key for the Norse) or little. (I&#8217;m not sure how you could overestimate the wood supply on a map like Alfheim, in any case.)<\/p>\n<p>If you have any interest or insight about RTS AI, please comment. Is this research helpful, or is it already obsolete given what is going on the industry at the moment?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AI researchers in Austria have come to the conclusion that a &#8220;neurotic AI&#8221; is more likely to win real time strategy games than other AI personalities. In a test of four different AI scripts, aggressive and neurotic personalities won all their matches against the default AI in<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[9,59,41],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-cw","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/776"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=776"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/776\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=776"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=776"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}