{"id":691,"date":"2007-06-27T19:48:38","date_gmt":"2007-06-27T23:48:38","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2007\/06\/27\/jeff-green-interview\/"},"modified":"2008-01-02T11:10:19","modified_gmt":"2008-01-02T15:10:19","slug":"jeff-green-interview","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2007\/06\/27\/jeff-green-interview\/","title":{"rendered":"Jeff Green Interview"},"content":{"rendered":"<p>Jeff Green has been covering games in the print media since Gutenberg, so it&#8217;s always great to read his opinion on the State of the Gaming Media. <em><a href=\"http:\/\/www.escapistmagazine.com\/news\/view\/73404-Game-Magazines-Have-Sucked-for-Forever-GFWs-Jeff-Green-on-the-Future-of-Print-Media\">The Escapist<\/em> has a new interview<\/a> with the Editor in Chief of <em>Games for Windows<\/em>.<\/p>\n<p>He doesn&#8217;t say a lot that others haven&#8217;t, but it has the imprimatur of authority coming from a veteran writer struggling to find a way to keep his magazine vital.<\/p>\n<blockquote><p>On the print side: Get over yourselves. It&#8217;s over. Your reign has ended. Adapt to the 21st century now, or go away forever. You can have a great monthly product that people will be happy to read on buses, planes, couches and restrooms everywhere. But you will be a dinosaur in the tar pits if you don&#8217;t adjust your editorial to reflect the fact that, 90 percent or more of the time now, you can&#8217;t possibly print something &#8220;new&#8221; that hasn&#8217;t appeared online already. So get creative. Use real writers. Show some depth and give people something beyond the old-school previews\/reviews mediocrity mill. This can be a liberating time if you just take the chance.<\/p><\/blockquote>\n<p>Preach it, brother.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jeff Green has been covering games in the print media since Gutenberg, so it&#8217;s always great to read his opinion on the State of the Gaming Media. The Escapist has a new interview with the Editor in Chief of Games for Windows. He doesn&#8217;t say a lot that others haven&#8217;t, but it has the imprimatur [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[37,11],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-b9","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/691"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=691"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/691\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}