{"id":635,"date":"2007-05-04T17:16:15","date_gmt":"2007-05-04T21:16:15","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2007\/05\/04\/thoughts-on-erfworld\/"},"modified":"2008-02-18T03:31:10","modified_gmt":"2008-02-18T07:31:10","slug":"thoughts-on-erfworld","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2007\/05\/04\/thoughts-on-erfworld\/","title":{"rendered":"Thoughts on Erfworld"},"content":{"rendered":"<p>Anybody who knows webcomics knows about Rich Burlew&#8217;s always excellent <em><a href=\"http:\/\/www.giantitp.com\/comics\/oots0001.html\">Order of the Stick<\/a><\/em>. Set in a Dungeons and Dragons campaign, Burlew keeps the art simple (they are all stick figures) but manages great characterization, good plot pacing and true story-telling all the while poking fun at and having fun with all the conventions of pen and paper role playing, adventure movies and fantasy lit.<\/p>\n<p>For the last few months, Burlew&#8217;s site has been the home of another webcomic, Rob Balder&#8217;s <em><a href=\"http:\/\/www.giantitp.com\/comics\/erf0001.html\">Erfworld<\/a><\/em>, set in a fantasy strategy game. A real world game master, mistaken for a renowned general, <a href=\"http:\/\/www.giantitp.com\/comics\/erf0016.html\">gets transported to an alternate<\/a> world that plays by the rules of a turn-based strategy game with role playing elements. <a href=\"http:\/\/www.giantitp.com\/comics\/erf0040.html\">Bit by bit<\/a> we learn about <a href=\"http:\/\/www.giantitp.com\/comics\/erf0048.html\">the rules of the world\/game<\/a>.<\/p>\n<p>The art in <em>Erfworld<\/em> is more obviously &#8220;artistic&#8221; than the stick figures in <em>Order of the Stick<\/em>, but, so far, it largely fails as a riff on both role playing and strategy gaming. First, it takes too long to set up the plot. Second, the leader who looks like President Bush and female characters who look like underdressed pre-teens distract from the sense of an alternate world. But the primary problem is what it does with the rules.<\/p>\n<p><em>Order of the Stick<\/em> takes its rules literally. But Dungeons and Dragons is a very literal rule set. They have rules for everything. A strength score isn&#8217;t an abstraction; it&#8217;s a real number with real consequences. Resurrect spells resurrect. Gods are distant but present. DnD is a world. When rules have silly consequences, Burlew <a href=\"http:\/\/www.giantitp.com\/comics\/oots0034.html\">doesn&#8217;t hesitate<\/a> to <a href=\"http:\/\/www.giantitp.com\/comics\/oots0018.html\">point that out<\/a>.<\/p>\n<p>Strategy game rulesets are not. They are representations of real world mechanics. Units don&#8217;t &#8220;pop&#8221; into place from the ether, they just seem to. There is an implicit understanding that the units are being recruited from a village or a military academy or a unicorn farm. There just isn&#8217;t any need to show that there are villages, academies or unicorns grazing. Likewise, turns are a way of handling player to player sequences. A world in which you can have real time conversations would have no requirement for war to move in turns. (DnD&#8217;s &#8220;round system&#8221; is, technically, turn-based, but can be sped up to approximate real time interaction, as the Bioware\/Black Isle games demonstrated.)<\/p>\n<p>The larger issue is that Balder has to make up his game as he writes the strip. And he has decided to make it <em>Lands of Legend<\/em> cute. So we have &#8220;Croakamancy&#8221; for &#8220;necromancy&#8221;. We have childlike leaders giving orders. And for the first 25 strips, the reader has no idea what the hell anyone is talking about. Why are there turns? What is Thinkamancy? Why can&#8217;t they do X? What&#8217;s with all the baby-talk? Is there a new Candyland nation in Dominions?<\/p>\n<p>OOTS works for people who don&#8217;t know the details of DnD because it is, fundamentally, an adventure story. It both mirrors tropes (self-righteous paladin, sneaky rogue, arrogant elf, useless bard) and subverts them (homicidally insane halfing, brilliant fighter, crafty henchman) in a way to keep the plot interesting. And, just as RPGs are about character, OOTS is about the characters.<\/p>\n<p>There are some &#8220;I&#8217;ve been there&#8221; moments in Erfworld. We&#8217;ve all thought we&#8217;ve stumbled on a killer strategy only to find out that <a href=\"http:\/\/www.giantitp.com\/comics\/erf0051.html\">the moves are illegal<\/a>. But the more time that Balder spends explaining the rules, the less we care about what is going on with the characters. If he wants to describe a new game, he should find a better, quicker way to do it. Sadly, we have to learn right along with the hero since he is only allowed to do things prescribed by the manual.<\/p>\n<p>Pen and paper RPG games are so much easier to write fan fiction about.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Anybody who knows webcomics knows about Rich Burlew&#8217;s always excellent Order of the Stick. Set in a Dungeons and Dragons campaign, Burlew keeps the art simple (they are all stick figures) but manages great characterization, good plot pacing and true story-telling all the while poking fun at and having fun with all the conventions of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[11],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-af","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/635"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=635"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/635\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}