{"id":617,"date":"2007-04-07T11:38:14","date_gmt":"2007-04-07T15:38:14","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2007\/04\/07\/close-combat-cross-of-iron-first-impressions\/"},"modified":"2008-02-18T03:44:27","modified_gmt":"2008-02-18T07:44:27","slug":"close-combat-cross-of-iron-first-impressions","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2007\/04\/07\/close-combat-cross-of-iron-first-impressions\/","title":{"rendered":"Close Combat: Cross of Iron &#8211; Opening Thoughts"},"content":{"rendered":"<p>I&#8217;ve been dabbling with <em>Close Combat: Cross of Iron<\/em> a little in the last few weeks. Not enough to do a complete review yet, but enough to raise some questions about the release of an updated version of a ten year old game.<\/p>\n<p>While reading Bill Trotter&#8217;s <a href=\"http:\/\/www.wargamer.com\/reviews\/crossofiron\/\">eight page review<\/a> at Wargamer, three things hit me. First, just because the Internet means you can have an infinite word count it doesn&#8217;t mean you should use it. Second, starting your review with an after action report is a risky thing. Third, just because a game was great once, that doesn&#8217;t necessarily mean that it&#8217;s a smart buy now, especially at new game prices. Even with expanded mod capability.<\/p>\n<p><em>Close Combat<\/em> has all the things that Trotter praises. I agree with his general evaluation of the game and its mechanics. It helps that most of the maps are small, racheting up the tension. <em>Close Combat<\/em> was one of the best real time wargames for its time and its easy to see why it was roundly praised.<\/p>\n<p>But if someone came up to me right now and asked if they should drop their forty bucks on it, I&#8217;d be lying if I said yes. <\/p>\n<p>Of course, it doesn&#8217;t help that I&#8217;ve been playing a lot of <em>Company of Heroes<\/em> and <em>Combat Mission<\/em> lately.<\/p>\n<p>The lessons of <em>Close Combat<\/em> were learned by many of the games that followed it and they raised the bar for what World War II combat looked like. <em>Combat Mission<\/em> has morale (and the added advantage of not having your Russian conscripts walk through platoons of their own men to surrender to the Germans). <em>Combat Mission<\/em> has random scenario generation on top of the partially random starting troops that <em>Close Combat<\/em> has.<\/p>\n<p><em>Company of Heroes<\/em> is, of course, not a real wargame; it&#8217;s an RTS. But it captures the chaos of combat in a much more compelling way than <em>Close Combat<\/em> does. People who dismiss the importance of graphics have never seen their sniper nest explode unexpectedly.<\/p>\n<p>Now, if you are interested in the history of wargaming and missed the <em>Close Combat<\/em> series, you really need to find it. This, plus the Sid Meier&#8217;s Civil War games, showed how real time wargaming could improve on the traditional turn-based model. And I am still enjoying the nostalgia fix that the Matrix re-release is giving me. This is still a good game, but in the way that <em>Civilization II<\/em> is still a good game.<\/p>\n<p>More complete thoughts will come in a few weeks once I&#8217;ve played around with the campaigns.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been dabbling with Close Combat: Cross of Iron a little in the last few weeks. Not enough to do a complete review yet, but enough to raise some questions about the release of an updated version of a ten year old game. While reading Bill Trotter&#8217;s eight page review at Wargamer, three things hit [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[19],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-9X","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/617"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=617"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/617\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}