{"id":557,"date":"2007-02-06T12:56:41","date_gmt":"2007-02-06T16:56:41","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2007\/02\/06\/thats-not-funny\/"},"modified":"2008-02-24T13:47:06","modified_gmt":"2008-02-24T17:47:06","slug":"thats-not-funny","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2007\/02\/06\/thats-not-funny\/","title":{"rendered":"That&#8217;s Not Funny"},"content":{"rendered":"<p><strong><em>&#8220;When it comes to humor, I&#8217;m very anti &#8216;jokes&#8217; in games. Most designers try too hard to tell a joke, and it just doesn&#8217;t work.&#8221;<br \/>\n<\/em><\/strong><br \/>\nSo says Bethesda&#8217;s Todd Howard in <a href=\"http:\/\/www.escapistmagazine.com\/issue\/83\/11\">the new Escapist<\/a>.<\/p>\n<p>Humor is, obviously, very subjective. I was at a job interview last week and one of the students asked me who my favorite movie comedian was. I stumbled a bit, since I doubt old-style Woody Allen would have meant anything to her, let alone Groucho Marx or Buster Keaton. I made an off-hand comment about how I thought Adam Sandler was the least funny millionaire in Hollywood (this is assuming Chris Kattan is not a millionaire) and there was an audible gasp.<\/p>\n<p>But Howard puts his money where his mouth is since <em>The Elder Scrolls<\/em> titles are probably the role playing games most devoid of humor. They are dark, serious and morally ambiguous. The upcoming <em>Shivering Isles<\/em> expansion for <em>Oblivion<\/em> has a little more humor, but not in the way of jokes or situational anomalies &#8211; it encourages you to laugh at the NPCs, and considering most of the NPCs have some sort of mental failing, this is dark in its own way. (I&#8217;ll have more on this when my preview gets printed.)<\/p>\n<p>Last year the big question in the gaming blogosphere was whether games could make you cry. It was always assumed that games could make you laugh, since we&#8217;ve all laughed at games. <em>SpaceQuest, Sam and Max, Baldur&#8217;s Gate<\/em>&#8230;all were humorous in their own ways and some of them could even tell jokes. I finally dipped my toes into the <em>World of Warcraft<\/em> ocean last week and found it full of life an humor &#8211; as well as some curious social commentary. (Hey, I&#8217;m a scholar. I see social commentary everywhere.)<\/p>\n<p>So is Howard wrong? It could be that he&#8217;s a hard person to make laugh. Humor is harder to communicate in text than it is vocally, as anyone who post on the internet knows all too well. <\/p>\n<p>I think the real problem, though, is trying to stick humor in a game that is, fundamentally, serious. It&#8217;s one thing to have a funny game, or funny moments in something that is light or neutral in tone. (Like Leonard Nimoy going &#8220;beep, beep, beep&#8221; in <em>Civ IV<\/em>.) In real life, humor in dark moments is difficult to pull off and most serious literature is devoid of laugh out loud humor. (Note how many complaints about the <em>Lord of the Rings<\/em> movies center on the weird comic relief of Gimli? Does anyone consider Victor Hugo funny?)  A post apocalyptic RPG like <em>Fallout<\/em> may not be the best place for humor; in fact <em>Fallout 2<\/em>&#8216;s greater reliance on going for laughs is oft cited as a failure of the sequel.<\/p>\n<p>In strategy games, most of the humor is visual, in spite of futile efforts to make RTS peons &#8220;funny&#8221; with wacky acknowledgement sound cues.  I can think of very few instances of written or spoken humor in strategy games aside from amusing manuals or the occasional text description of a unit. And it aims for smiles more than laughs, since you will see the same &#8220;jokes&#8221; over and over again.<\/p>\n<p>But I tell you, cyclopes tossing elephants in <em>Age of Mythology<\/em> never gets old.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;When it comes to humor, I&#8217;m very anti &#8216;jokes&#8217; in games. Most designers try too hard to tell a joke, and it just doesn&#8217;t work.&#8221; So says Bethesda&#8217;s Todd Howard in the new Escapist. Humor is, obviously, very subjective. I was at a job interview last week and one of the students asked me who [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[9],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-8Z","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/557"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=557"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/557\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}