{"id":53,"date":"2005-02-15T16:18:00","date_gmt":"2005-02-15T20:18:00","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=53"},"modified":"2006-08-20T13:01:10","modified_gmt":"2006-08-20T17:01:10","slug":"something-in-the-way-you-move","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2005\/02\/15\/something-in-the-way-you-move\/","title":{"rendered":"Something in the way you move"},"content":{"rendered":"<p>I recently acquired a copy of <i>Combat Mission: Beyond Overlord<\/i>, the <b>Battlefront<\/b> classic tactical game set in Europe after D-Day. Think of it as <i>X-Com<\/i> with Nazis if that helps. After having spent hour after hour with the more recent <i>Combat Mission: Afrika Korps<\/i>, <i>CMBO<\/i> is a real step backward in terms of interface, usability, command options and mission variety. Frankly, once you&#8217;ve played <i>CMAK<\/i>, there is no real reason to go back.<\/p>\n<p>Still, in spite of myself, I am having the time of my life thanks to a couple of friends who also have <i>CMBO<\/i>. This means multiplayer. And multiplayer is the only way to play wargames.<\/p>\n<p>Every wargame should have a strong single player component, of course. In fact, I would argue that every strategy game should emphasize single player since a single session can take a long time in some games, and even the lunch break type games (like <i>Rise of Nations<\/i>) need to be booted up without fussing to find a friend.<\/p>\n<p>I have come to conclusion that wargames are something different. And it has nothing to do with the AI.<\/p>\n<p>In fact, the <i>Combat Mission <\/i>games have pretty good AI. Though a little prone to suicidal charges up hill, it knows how to set and ambush and where to lob its mortar shells. Give it a small advantage and it will put up a good fight. Not every wargame is so lucky, of course, but the limitations of the genre mean that CPU intelligence is not that hard to work out.<\/p>\n<p>I have come to the tentative conclusion that wargames are among the most personal of games. Even if they take place on large battlefields (like some of the scenarios in the <i>Operational Art of War<\/i> series), the mental space can be quite small. With very little scenery to distract you and limited sound, the war becomes your world. Plop in even rudimentary 3D units, like in <i>Combat Mission<\/i>, and you *are* there. And there is still limited stimuli around you.<\/p>\n<p>Now you add in a human opponent. I don&#8217;t buy that humans are inherently more unpredictable than good AI, at least in wargames. Some of the guys I play have certain tendencies that I can count on. But humans add a mirror to your own involvement in the war game.<\/p>\n<p>And nothing beats the aftermath once a hard fought skirmish is done. It&#8217;s like swapping war stories, only you get to have full intelligence. &#8220;Yeah, I thought I had you but then your bazooka killed my Panther.&#8221; &#8220;That was my final rocket, too. If he missed, that would have been it for me.&#8221; etc.<\/p>\n<p>This is certainly possible in other genres, but it loses something. The debriefings after an <i>Age of<\/i> <i>X<\/i> game often boil down to who should have grabbed which gold mine or whether the tower rush should be banned the next time around. It&#8217;s hard to keep up the energy for a multi-week <i>Europa Universalis<\/i> type of game, so players peter out or choose to throw their lot in with another player, often leading to hard feelings.<\/p>\n<p>In wargames, it&#8217;s just you and the other guy. None of the backstabbing that you get in other strategy games. There is a good guy and a bad guy, and you can talk about the battle afterwards like gentleman. It&#8217;s two sided. It&#8217;s collegial. It&#8217;s the only way to play.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I recently acquired a copy of Combat Mission: Beyond Overlord, the Battlefront classic tactical game set in Europe after D-Day. Think of it as X-Com with Nazis if that helps. After having spent hour after hour with the more recent Combat Mission: Afrika Korps, CMBO is a real step backward in terms of interface, usability, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-R","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/53"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=53"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/53\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=53"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=53"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=53"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}