{"id":433,"date":"2006-09-13T12:03:54","date_gmt":"2006-09-13T16:03:54","guid":{"rendered":"http:\/\/flashofsteel.com\/index.php\/2006\/09\/13\/gamedailys-top-ten-rts-games\/"},"modified":"2007-08-21T22:21:08","modified_gmt":"2007-08-22T02:21:08","slug":"gamedailys-top-ten-rts-games","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2006\/09\/13\/gamedailys-top-ten-rts-games\/","title":{"rendered":"Gamedaily&#8217;s Top Ten RTS Games"},"content":{"rendered":"<p>New <a href=\"http:\/\/vgmwatch.com\/?p=1074\">AOL acquisition Gamedaily<\/a> has put up <a href=\"http:\/\/www.gamedaily.com\/articles\/features\/top-ten-rts-games\/1113\/\">yet another list of all time great RTS games<\/a>, and it&#8217;s terrible. Not only does it commit the cardinal sin of throwing the largely turn-based <em>Total War<\/em> games into the mix, it is a crime against writing and editing &#8211; ironic considering Gamedaily editor <a href=\"http:\/\/vgmwatch.com\/?p=1051\">Chris Buffa&#8217;s recent plea for better writing in games journalism<\/a>. Let us count the things in Greg Atkinson&#8217;s article that made my head spin.<!--more--><\/p>\n<blockquote><p>Strategy games are a special breed. They take patience, quick wit, and perseverance under stressors to defeat. Definitely not for everyone, but one particular style of strategy game has stood out quite well: the Real-Time Strategy. Though they still require patience, they also are much faster-paced and thus demand even quicker wit, even more cool-headedness. Of these mighty games, there are a few titles which have truly stood out and made the world take notice.<\/p><\/blockquote>\n<p>These are the first sentences in the article. I could write a worse introduction, but it&#8217;s still too early in the day for that. How many adjectives and descriptors do you need? Patience, by the way, is a killer in RTS; you are better off with measured impatience.<\/p>\n<blockquote><p>Providing varied and very unique units, an extremely ahead-of-its-time game engine complete with realistic physics, and a very grim but fun storyline, Mythgames (especially <em>Myth II<\/em>) are either fond memories of are sadly missing from your shelf.<\/p><\/blockquote>\n<p>I&#8217;m assuming that there is a typo in there somewhere. Maybe more than one.<\/p>\n<blockquote><p>There are a few games that have headed to space, most notably <em>StarCraft<\/em> and <em>Homeworld<\/em>, but each did it a bit differently. Well <em>Warhammer 40,000: Dawn of War<\/em> was no exception.<\/p><\/blockquote>\n<p>No exception to what? Being a space game? Being a different space game? Remember, he&#8217;s getting paid for this.<\/p>\n<blockquote><p>The [Total War] series started with <em>Shogun<\/em>, then headed to <em>Medieval<\/em> times, finally landing on <em>Rome<\/em>. There aren&#8217;t any three civilizations in history more knowledgeable about combat<\/p><\/blockquote>\n<p>What about Assyria? China? Alabama? The <em>Total War<\/em> civs weren&#8217;t chosen because they were knowledgeable about combat. They were chosen because they were cool. And &#8220;medieval&#8221; is not a civilization. The games are also dubbed &#8220;One of the most tactical series of games in history&#8221;. Yeah, I don&#8217;t know what that adjective is doing there either.<\/p>\n<blockquote><p>From 1997 to present day, and beyond from the looks of the art book released in the Collectors&#8217; Edition of <em>Age of Empires III<\/em>, the series has been known for fun.<\/p><\/blockquote>\n<p>Unlike all the other series on the list. Which were known for their amazing pole vaulting skills.<\/p>\n<blockquote><p>There are many that argue TA as the greatest RTS of all time. Then again, there are many that would argue for every game on this list, and probably many others not even present.<\/p><\/blockquote>\n<p>Some people think that chocolate is good. Other people think that other flavors are good.<\/p>\n<p>On <em>Rise of Nations<\/em>, Atkinson wrote:<\/p>\n<blockquote><p>Not to mention, a whole new game mode &#8220;Conquer the World&#8221;, which is still one of the greatest inventions in RTS history.<\/p><\/blockquote>\n<p>So great that it was, in fact, invented by the people who did the <em>Total War<\/em> series. (For the record, &#8220;left select\/right move&#8221; is the greatest invention in RTS history.)<\/p>\n<p>I&#8217;ll stop because I can&#8217;t take anymore.<\/p>\n<p>Knowing my own flaws as a writer, I generally don&#8217;t take time to pick apart the work of other people. I rewrite a lot of stuff, generally having two or three false starts on anything. I edit, I remove, I read aloud. And, mostly, editors see little need to rework it unless there is a word count issue. I make mistakes, freely own up to them and make any suggested changes. No writer is so good that they can&#8217;t be improved.<\/p>\n<p>And let&#8217;s face it, bad writing on the Internet is easier to find than annoying flash ads. Finding bad writing &#8211; especially about games &#8211; doesn&#8217;t take any great detective work or special skills.<\/p>\n<p>But this is an important site &#8211; worthy of AOL money &#8211; whose editor got very defensive when people criticized his gaming journalism series, written from the wilds of Obvious-stan. And here we have a piece that could use serious, serious editing. The content itself is your typical bland list that is full of the usual suspects. But the writing is woeful. And Buffa&#8217;s two big points were &#8220;hire better writers&#8221; and &#8220;hire better editors&#8221;.<\/p>\n<p>This is where I would usually tell the physician to heal himself. Or at least read the article before he uploads it.<\/p>\n<p>And by the way, how does an uninspired also ran like Empire Earth become a &#8220;runner-up&#8221;? The list is bad enough, missing <em>Kohan<\/em>, <em>Majesty<\/em>, and <em>Europa Universalis<\/em>. (Hey, if Total War counts&#8230;)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New AOL acquisition Gamedaily has put up yet another list of all time great RTS games, and it&#8217;s terrible. Not only does it commit the cardinal sin of throwing the largely turn-based Total War games into the mix, it is a crime against writing and editing &#8211; ironic considering Gamedaily editor Chris Buffa&#8217;s recent plea [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-6Z","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/433"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=433"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/433\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=433"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=433"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=433"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}