{"id":3609,"date":"2011-12-30T17:11:50","date_gmt":"2011-12-30T22:11:50","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=3609"},"modified":"2011-12-30T17:11:50","modified_gmt":"2011-12-30T22:11:50","slug":"holiday-guest-blog-4-rob-daviau-elements-of-risk","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2011\/12\/30\/holiday-guest-blog-4-rob-daviau-elements-of-risk\/","title":{"rendered":"Holiday Guest Blog 4: Rob Daviau &#8220;Elements of Risk&#8221;"},"content":{"rendered":"<p><em><strong>Rob Daviau has been a friend of the podcast for a while, and a friend of Julian Murdoch even longer. He works for Hasbro and his appearance <a href=\"http:\/\/flashofsteel.com\/index.php\/2011\/11\/24\/three-moves-ahead-episode-144-risky-business-with-rob-daviau\/\">on Episode 144 to talk about his design of Risk: Legacy<\/a> was one of the more popular shows of 2011. Risk gets a lot of flak on the podcast, so Rob wanted to explore what we meant by &#8220;strategy game&#8221; when applied to parlor favorites.<\/strong><\/em><\/p>\n<p>Sometime in the past few years I realized that I\u00e2\u20ac\u2122ve designed, or co-designed, more <em>Risk<\/em> games than anyone else. Some right now might be feeling bad for me. <em>Risk<\/em> seems to be a flashpoint for people. I can tell you that everyone has an opinion on it. But the question remains, have I actually designed a strategy game?<\/p>\n<p>I have no idea.<\/p>\n<p>Instinctively, I say \u00e2\u20ac\u0153yes\u00e2\u20ac\u009d. A better <em>Risk<\/em> player will beat a less experienced one most of the time. But there\u00e2\u20ac\u2122s a lot of luck in the system. Well, a lot of luck in one key part of the system. I once read that <em>Risk<\/em> is less a game and more of a psychology experiment of how people react to finding themselves in the thin end of the bell curve. Which is true in many ways. But how many wars or battles have been won not by strategy or planning but dumb-ass luck? More than a few. So luck alone does not make something a strategy game or not.<\/p>\n<p>I think, in games, we like to think of strategy and luck as being some sort of continuum, a zero-sum game where you must trade one for the other. This probably isn\u00e2\u20ac\u2122t the case. A better linear system would be to create a line that runs from luck to control. At one end is an entirely chaotic system with no control. The other is a perfectly controlled system with no luck. As long as you have some control, you can develop a strategy. <\/p>\n<p>This means I\u00e2\u20ac\u2122m taking the word strategy and using it define \u00e2\u20ac\u0153how you approach a game to win it\u00e2\u20ac\u009d. Not \u00e2\u20ac\u0153how much control do you have in the game\u00e2\u20ac\u009d.  I have complete control in a game of <em>Go<\/em>. I have no strategy for it. Control is what the game gives you. Strategy is what you do with that control. I have a strategy for the 100% luck-free game of tic-tac-toe. No one is calling that a strategy game, despite the fact that has as much control as chess. It\u00e2\u20ac\u2122s just that the strategies to victory, or to avoid defeat, or easily grasped and applied.<\/p>\n<p>So is a strategy game one that gives you multiple paths to victory? One that has difficult nuances to master? A game that makes you change tactics mid-game to keep your strategy relevant? Tie-tac-toe isn\u00e2\u20ac\u2122t a strategy game where chess is. <em>Scrabble<\/em> is probably a strategy game. In fact, it might not be a word game in some ways. The World Champion a few years back didn\u00e2\u20ac\u2122t speak English and had no idea what any of the words meant that he played. He was memorizing patterns and using these patterns to conquer territory.<\/p>\n<p>But what of <em>Risk<\/em>. Risk\u00e2\u20ac\u00a6might be a strategy game? It is more than tic-tac-toe despite having a lot less control. Is it more than checkers, another perfect control game? Where does <em>Monopoly<\/em>, the great gamer scapegoat, fit? There are probably two or three different strategies to victory in <em>Monopoly<\/em>. I can run the table in <em>Monopoly<\/em> 95% of the time against non-gamers so there is something I\u00e2\u20ac\u2122m doing that they aren\u00e2\u20ac\u2122t. But against gamers, I\u00e2\u20ac\u2122d like to think it would be more competitive. I say \u00e2\u20ac\u0153like to think\u00e2\u20ac\u009d because gamers refuse to play <em>Monopoly<\/em>. But having a lack of control of where you land and where opponents land adds chaos. Too much chaos for many. But <em>Monopoly<\/em>\u00e2\u20ac\u2122s biggest sin to gamers is its popularity, not its design.<\/p>\n<p>But when it comes down to it, in my mind, <em>Risk<\/em> is a strategy game. At least, you can apply different strategies to it. In most parts of the game, there is a lot of control. The only luck is the resolution of battles. But that\u00e2\u20ac\u2122s the heart of the game so control is taken away from players at a key point. Drives many people crazy. What\u00e2\u20ac\u2122s interesting is that Scrabble probably has a similar amount of control. The tiles you draw play a huge part in your final score. The control is how you use them. But I\u00e2\u20ac\u2122ve never seen Scrabble derided as a luckfest. I think that moving army men on a map wants people to feel like they are in control. And more control is something that many (most?) other wargames give them.<\/p>\n<p>So what is the \u00e2\u20ac\u02dcstrategy\u00e2\u20ac\u2122 to <em>Risk<\/em>? \u00e2\u20ac\u0153Roll high\u00e2\u20ac\u009d is the throwaway answer. Other obvious ones are to start in the southern hemisphere, plus the usual tropes of this genre \u00e2\u20ac\u201c balancing offense and defense, a nod to supply lines, achieving smaller goals (continent bonuses) in order to get bigger goals (winning). But these are easily learned by teens (side point: the game is designed for middle-schooler, teens, and father-son play). But that\u00e2\u20ac\u2122s probably not the real strategy. Just like poker is not a card game but a people game played with cards, <em>Risk<\/em>, in person, is a people game played with dice and little army men. The real strategy to Risk is to be in second place but convince everyone you are in third place. <\/p>\n<p>Until you bust loose and win.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rob Daviau has been a friend of the podcast for a while, and a friend of Julian Murdoch even longer. He works for Hasbro and his appearance on Episode 144 to talk about his design of Risk: Legacy was one of the more popular shows of 2011. Risk gets a lot of flak on the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[7,96],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-Wd","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3609"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=3609"}],"version-history":[{"count":1,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3609\/revisions"}],"predecessor-version":[{"id":3610,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3609\/revisions\/3610"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=3609"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=3609"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=3609"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}