{"id":3564,"date":"2011-12-16T22:49:13","date_gmt":"2011-12-17T03:49:13","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=3564"},"modified":"2011-12-16T23:08:14","modified_gmt":"2011-12-17T04:08:14","slug":"three-moves-ahead-episode-147-fire-no-guns-shed-no-tears","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2011\/12\/16\/three-moves-ahead-episode-147-fire-no-guns-shed-no-tears\/","title":{"rendered":"Three Moves Ahead Episode 147 &#8211; Fire No Guns, Shed No Tears"},"content":{"rendered":"<p><a href=\"http:\/\/flashofsteel.com\/index.php\/three-moves-ahead\/\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/img3.imageshack.us\/img3\/5442\/itunescounters.jpg\" alt=\"ThreeMovesAhead\" \/><\/a><\/p>\n<p>A heavily medicated Rob hosts Julian, Troy, and Bruce to explain what&#8217;s so boring about peace, love, and understanding. Why does strategy gaming usually come back to armed conflict, with the exception of city-builders? Do most people really even want games about other subjects, and can designers make good games out of them? What ever happened to <em>A Force More Powerful<\/em>, and why does it make Bruce want to punch Troy? How do board games handle these subjects, and do Eurogames get them right?<\/p>\n<p>Special thanks to Michael Hermes for doing links for this monster.<\/p>\n<p><a href=\"http:\/\/www.bogost.com\/books\/persuasive_games.shtml\">Persuasive Games by Ian Bogost<\/a><br \/>\n<a href=\"http:\/\/www.atlus.com\/traumacenter\/\">Trauma Center<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/1577\/source-of-the-nile\">Source of the Nile<\/a><br \/>\n<a href=\"http:\/\/dawnofdiscoverygame.us.ubi.com\/pc\/\">Dawn of Discovery<\/a><br \/>\n<a href=\"http:\/\/dawnofdiscoverygame.us.ubi.com\/pc\/\" target=\"_blank\">http:\/\/dawnofdiscoverygame.us.<\/a><br \/>\n<a href=\"http:\/\/www.battlegoat.com\/supreme_cw.php\">Supreme Ruler: Cold War<\/a><br \/>\n<a href=\"http:\/\/www.aforcemorepowerful.org\/game\/\">A Force More Powerful<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/27708\/1960-the-making-of-the-president\">1960: The Making of a President<\/a><br \/>\n<a href=\"http:\/\/www.heartsofirongame.com\/\">Hearts of Iron 3<\/a><br \/>\n<a href=\"http:\/\/www.gametableonline.com\/welcome.php\">Gametable Online<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/31260\/agricola\">Agricola<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/12333\/twilight-struggle\">Twilight Struggle Game<\/a><br \/>\n<a href=\"http:\/\/www.gmtgames.com\/p-337-andean-abyss.aspx\">Andean Abyss<\/a><br \/>\n<a href=\"http:\/\/www.bay12games.com\/dwarves\/\">DWARF FORTRESS<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/38886\/boot-hill\">Boot Hill<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/638\/hera-and-zeus\">Hera &amp; Zeus<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/12002\/jambo\">Jambo<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/41636\/abandon-ship\">Abandon Ship<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/118\/modern-art\">Modern Art<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/12\/ra\">Ra<\/a><br \/>\n<a href=\"http:\/\/boardgamegeek.com\/boardgame\/11\/bohnanza\">Bohnanza<\/a><\/p>\n<p><a href=\"http:\/\/traffic.libsyn.com\/threemovesahead\/ThreeMovesAhead147.mp3\">Listen here.<\/a><br \/>\n<a href=\"http:\/\/threemovesahead.libsyn.com\/rss\">RSS here.<\/a><br \/>\n<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=307176617\">Subscribe on iTunes.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A heavily medicated Rob hosts Julian, Troy, and Bruce to explain what&#8217;s so boring about peace, love, and understanding. Why does strategy gaming usually come back to armed conflict, with the exception of city-builders? Do most people really even want games about other subjects, and can designers make good games out of them? What ever [&hellip;]<\/p>\n","protected":false},"author":550,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[126,127],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-Vu","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3564"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/550"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=3564"}],"version-history":[{"count":5,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3564\/revisions"}],"predecessor-version":[{"id":3567,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3564\/revisions\/3567"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=3564"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=3564"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=3564"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}