{"id":3547,"date":"2011-12-06T10:18:23","date_gmt":"2011-12-06T15:18:23","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=3547"},"modified":"2011-12-06T10:18:23","modified_gmt":"2011-12-06T15:18:23","slug":"starting-from-the-middle","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2011\/12\/06\/starting-from-the-middle\/","title":{"rendered":"Starting From the Middle"},"content":{"rendered":"<p>I think and write a lot about accessibility of strategy games. I do this for a couple of reasons. First, I love them and want more people to play them. I think strategy gaming scratches an intellectual itch (the desire to see a plan come together, the balancing of timing and resources, the original narrative drive) that few other genres really do in one go. Second, larger strategy games are generally designed with a lot of information under the hood and since I am a communicator by training and profession, I am genuinely interested in how to efficiently convey this information to a new audience.<\/p>\n<p>So this is a topic kind of central to how I think about game design, and has become moreso as I&#8217;ve aged and seen how few strategy games really understand how to make a UI approachable, how to design a tutorial, how to scaffold learning. At one end we have <em>Tropico 4<\/em> and <em>Panzer Corps<\/em>, which are fairly intuitive and at the other we have <em>Pride of Nations<\/em> and <em>War in the East<\/em> and a very unclear path from one to the other, even if you were interested. I used to believe firmly in gateway games and progression, but now I am not sure.<\/p>\n<p>The big problem, however, is that I can&#8217;t really write about how hard or easy it is to get into strategy gaming because I am already there. I&#8217;m a missionary in the colonies trying to explain to the local population how awesome my God is without really understanding how ridiculously silly this all must seem to people with a different cultural context. Even with games I still only barely understand (like <em>Pride of Nations<\/em>), I am starting from a middle point &#8211; I know what prestige means, I know how a production chain works, I can look at the economic system and understand how it is different from other games and what that might imply regarding my decisions.<\/p>\n<p>As I&#8217;ve noted many times, this has been a year with very little new gaming for me. My job taxes my brain in ways that often mean I resort to the comfortable games I know in the evenings, or to sequels of games I already love. (I now intimately understand, by the way, why there are so many sequels &#8211; give the gamer the feeling of playing something new without ripping them from their comfort zone.)<\/p>\n<p>God help me if I ever try to teach a future child how to ride a bike. It all seems so obvious from where I sit.<\/p>\n<p>As I mentioned on the latest podcast, I will soon be recording a video in which I will explain why <em>Rise of Nations<\/em> was a great learning RTS &#8211; what it does in its design that other base building RTSes of its era and since have not done especially well. But I worry sometimes that even here I am retconning a few experiences and reading from design something that may not be the case in actuality. <\/p>\n<p>There are, I think, a few hard and fast rules that strategy games should follow in order to keep new players interested, and I&#8217;ll try to set those out either in a video or in my book. Or a blog post if I am starving for content. But a new player is not necessarily a new strategy gamer, and the two have very different needs I think, depending on where they are coming from. Some things that <em>Civ<\/em>, for example, does very well to seduce gamers, would be completely out of place in <em>AI War<\/em> or <em>Imperialism<\/em>.<\/p>\n<p>At Pax this year, Kerberos Games producer Chris Stewart and I talked about board games and how they are really an essential element of any video game design class. That any game design student that doesn&#8217;t learn how board games or pen and paper RPGs work is missing something important in their education. The more board games I play and learn and am taught, the truer that feels to me, especially when it comes to displaying information and getting the player hooked into the mechanics quickly. I definitely need a twice a month boardgaming group to help me crack some of these issues I have with writing about strategy gaming from the middle &#8211; my core readers and listeners get what I am saying. But I&#8217;ve a bit of the evangelist in me, too. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think and write a lot about accessibility of strategy games. I do this for a couple of reasons. First, I love them and want more people to play them. I think strategy gaming scratches an intellectual itch (the desire to see a plan come together, the balancing of timing and resources, the original narrative [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[9,21],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-Vd","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3547"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=3547"}],"version-history":[{"count":1,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3547\/revisions"}],"predecessor-version":[{"id":3548,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/3547\/revisions\/3548"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=3547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=3547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=3547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}