{"id":2796,"date":"2010-12-04T16:03:52","date_gmt":"2010-12-04T21:03:52","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=2796"},"modified":"2010-12-04T16:03:52","modified_gmt":"2010-12-04T21:03:52","slug":"let-me-do-something-please","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2010\/12\/04\/let-me-do-something-please\/","title":{"rendered":"Let Me Do Something, Please"},"content":{"rendered":"<p>I have almost certainly written about this before, and I know I ranted about it on a podcast or two, but my dear, dear friends in the strategy game development business:<\/p>\n<p>DO NOT MAKE ME CLICK THROUGH A TUTORIAL THAT IS NO MORE THAN TEXT OR &#8220;CLICK HERE&#8221;.<\/p>\n<p>Tutorials are hard &#8211; this I understand and accept. Players come to the game with varying levels of experience, manuals aren&#8217;t what they used to be and won&#8217;t be read, and even experienced gamers like myself don&#8217;t have the time to just muddle through picking up not so obvious stuff as we go.<\/p>\n<p>Strategy games have it doubly hard since many have mechanics and math that defy the simple &#8220;move X to Y and see what happens&#8221; model. After all, I&#8217;ve also complained about the story based campaign that is no more than an extended tutorial, locking off options and alternatives if you already know what you are doing.<\/p>\n<p>But the static click through tutorial is a bad idea mostly because it prevents people who might otherwise be interested in pursuing and evangelizing your game or following you as a developer because it takes them too long to get to what they want to do, which is engage the mechanics directly. Considering how many demos include a tutorial level, this is not a small thing.<\/p>\n<p>My baseline rules for a good strategy game tutorial are simple:<\/p>\n<p>1) Does it explain the means to achieving the game goals in a clear manner?<br \/>\n2) If they are a central mechanic, does it let you tinker with tax\/production\/research settings and then see their effects?<br \/>\n3) Does it let you engage in combat and understand healing, bonuses, counters, etc.?<br \/>\n4) Does it tell you where you can find specific types of information and when this information will be useful? (Note: Saying, &#8220;click on X to see its characteristics and attributes&#8221; is not the same)<br \/>\n5) Does it let you play the tutorial mission past the point where the game gives you information? This is a way to try what has been learned in a very controlled or constrained situation.<\/p>\n<p>Not all of these apply to every strategy game, but it continually shocks me that I run into tutorials that are no more than either things to read or pat instructions with pre-destined outcomes.<\/p>\n<p>And this is the only time I will come out against reading.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have almost certainly written about this before, and I know I ranted about it on a podcast or two, but my dear, dear friends in the strategy game development business: DO NOT MAKE ME CLICK THROUGH A TUTORIAL THAT IS NO MORE THAN TEXT OR &#8220;CLICK HERE&#8221;. Tutorials are hard &#8211; this I understand [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[9],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-J6","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/2796"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=2796"}],"version-history":[{"count":1,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/2796\/revisions"}],"predecessor-version":[{"id":2797,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/2796\/revisions\/2797"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=2796"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=2796"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=2796"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}