{"id":271,"date":"2005-10-24T17:57:00","date_gmt":"2005-10-24T21:57:00","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=271"},"modified":"2006-08-18T16:42:18","modified_gmt":"2006-08-18T20:42:18","slug":"games-and-myth","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2005\/10\/24\/games-and-myth\/","title":{"rendered":"Games and Myth"},"content":{"rendered":"<p>Sometimes you read a post and it simmers in your brain for a bit. Corvus over at Man Bytes Blog does that to me on a semi-regular basis. As hi-falutin as some of my talk gets, he&#8217;s all into storytelling, ludology and all that other game design stuff in a much more serious and reflective way than I am. Read his blog thoroughly and you&#8217;ll see that, like me most of the time, he&#8217;s often just throwing stuff into the public space trying to come to grips with what he really thinks.<\/p>\n<p>That&#8217;s why I read him.<\/p>\n<p>His recent posts on myth and games (<a href=\"http:\/\/blog.pjsattic.com\/corvus\/2005\/10\/the-puzzle-tapestry-of-myth\/\">here<\/a> and <a href=\"http:\/\/blog.pjsattic.com\/corvus\/2005\/10\/tired-of-the-myth-talk\/\">here<\/a>) got me thinking about what the hell he was talking about. He&#8217;s obviously not interested in games that tell stories about familiar myths (like the <i>King&#8217;s Quest <\/i>games) or that include mythic ornamentation (like <i>Age of Mythology<\/i>). He&#8217;s interested in games that can tell transformative stories, even if they merely ape the conventions of the hero&#8217;s journey. He cites <i>Max Payne<\/i> as an example of part of what he is getting at, though he concedes that its story is linear and confined, which he seems to think is not mythic.<\/p>\n<p>As a strategy gamer, I feel myth all around me. Gather round children and hear the tale of my epic rivalry with Carthage in <i>Civilization II<\/i> and how a fortified border led to an arms race and the inevitable war. Or of how an aged general was called out retirement to fight one last battle against a dangerous Carthaginian, won the battle and then died on the next turn in <i>Rome: Total War<\/i>.<\/p>\n<p>Because most strategy games are entirely devoid of plot, we assign meaning to things that are inherently meaningless. I know people who developed a serious hate for Genghis Khan and the Mongols in <i>Civ 2<\/i> even though they were no more cunning or ruthless than any of the other possible opponents. <i>X-Com<\/i> persuaded you that the soldiers fighting for you were people as they developed skills and specialties.<\/p>\n<p>I guess that part of the reason that RTS story-based campaigns are mostly unsatisfying is that they lack that player-created narrative. And the beauty of a RTS in MP is that each player has their own narrative.<\/p>\n<p>The other night, I engaged a very skilled opponent in a skirmish match of <i>Age of Empires III<\/i>. This was our third game &#8211; the first two had ended in very quick and brutal slaughters. This one, in his opinion, seemed like a real back and forth match. We fought over a trading post for a very long time, taking turns using it to produce Comanche warriors to aid the fight.<\/p>\n<p>I knew differently.<\/p>\n<p>What he was seeing as a hard fought contest between near equals, I knew was not. Not just because he is very, very good, but because I knew that I had aged up too quickly. I had no reserves to back up any real surge and no cavalry to compete with his. (I always neglect cavalry for some reason&#8230;) I had no real breathing space and any push by my troops stretched my resources to the limit.<\/p>\n<p>But how glorious that battle was. It <i>was<\/i> a hard fought contest in the sense that many soldiers died and it lasted much longer than either of the previous matches. I&#8217;m sure he was thrilled that the contest was as &#8220;close&#8221; as it was even though I knew I was a paper tiger.<\/p>\n<p>Both of us saw the same game but from different sides. Even though I lost, my opponent had crafted this narrative of a war where I &#8220;almost had him.&#8221; My narrative was of the plucky underdog hanging on until the inevitable swarm of hussars arrived.<\/p>\n<p>That, my friends, is myth making.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes you read a post and it simmers in your brain for a bit. Corvus over at Man Bytes Blog does that to me on a semi-regular basis. As hi-falutin as some of my talk gets, he&#8217;s all into storytelling, ludology and all that other game design stuff in a much more serious and reflective [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-4n","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/271"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=271"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/271\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}