{"id":244,"date":"2005-09-19T11:14:00","date_gmt":"2005-09-19T15:14:00","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=244"},"modified":"2006-08-18T17:19:14","modified_gmt":"2006-08-18T21:19:14","slug":"what-should-an-expansion-pack-expand","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2005\/09\/19\/what-should-an-expansion-pack-expand\/","title":{"rendered":"What should an expansion pack expand?"},"content":{"rendered":"<p>As hard as it is to believe, there haven&#8217;t always been expansion packs. Every now and then a sports game would put out a stadium disk or roster patch, but the early 90s were largely bereft of such cash grabs. The first expansion I can remember being excited about was the Campaign Disk for SSI&#8217;s <i>Age of Rifles<\/i> (1996), and it only added some campaigns and some random combat options. Not exactly thrilling.<\/p>\n<p>Now, it seems, every major strategy release gets an expansion pack. A lot of minor strategy titles get them, too. I&#8217;ve been heavily playing two new expansions over the weekend (stay tuned for comments at a later date) and have been mostly underwhelmed by both. They are aren&#8217;t bad games at all. In fact, if either was included as part of the original game they would have made it even better.<\/p>\n<p>But it raises the question of what expansion packs are for. What makes one a success and one a failure? Note that by &#8220;failure&#8221; I am not judging the games by sales. Any <i>Sims<\/i> expansion will sell a million copies whether it is as good as <i>Hot Date <\/i>and <i>Unleashed<\/i> or as lame as <i>Superstar <\/i>or <i>Making Magic<\/i>. By &#8220;failure&#8221; I mostly mean &#8220;Was this worth <b>my<\/b> money? Has this changed the game for the better?&#8221; So by failure, I mostly mean &#8220;Did it fail me and my petty expectations?&#8221;<\/p>\n<p>Hey, gaming is very personal.<\/p>\n<p>A good comparison is the two expansions for the two best RTS of the last few years &#8211; <i>Rise of Nations<\/i> and <i>Age of Mythology<\/i>. <i>RoN<\/i> expanded with <i>Thrones and Patriots<\/i>. It gave the player six new civilizations, new wonders and four new campaign maps. It integrated seamlessly into the <i>RoN<\/i> game world. The campaigns were excellent and breathed new life into a game mode that was not very replayable after the third or fourth time.<\/p>\n<p><i>Age of Mythology<\/i> had the <i>Titans<\/i> expansion. Lots of new stuff here, too. A new (if short) campaign, a new superweapon, and a new faction (Atlantis) with new gods. This meant new god powers, some of which would regenerate over time. But the whole package was a lot less compelling than what <i>RoN<\/i> had to offer.<\/p>\n<p>In many ways, <i>AoM<\/i> is a superior game. Ensemble had to balance not only four wildly different factions, but also 48 different deities. The rock\/paper\/scissors stuff was doubly cyclical since you not only had units and their counters, but the hero\/myth\/mortal dynamic as well. And it works. Regenerative god powers was a neat concept and the Titans looked cool.<\/p>\n<p>I&#8217;m not alone in my opinions here, either.  Though the Gamerankings differences are negligible (<i>Thrones<\/i> gets 88, <i>Titans <\/i>85) , Gamespot, Computer Gaming World and Computer Games Magazine all had the <i>Rise of Nations <\/i>expansion ahead by a comfortable margin.  Gamespot had different reviewers for each (Jason Ocampo for <i>Thrones<\/i> and Greg Kasavin for <i>Titans<\/i>)  while CGW and CGM had the same guy cover both (Di Luo and Tom Chick, respectively).<\/p>\n<p>Don&#8217;t get me wrong, <i>Titans<\/i> is not a bad expansion. It&#8217;s hard to imagine what a bad expansion even is, since where gaming is concerned, more is usually better. It is not, however, as good as <i>Thrones<\/i>.<\/p>\n<p>Why not? Well, the Atlanteans are not a compelling race. Their gods are simply an older Greek pantheon and so lack added exoticism. Ensemble didn&#8217;t want to introduce gods that most players would be unfamiliar with (how many gamers know their Sumerian gods? Maybe Aztec? How about Chinese?) but the result was a feeling that these new people were just more extras from a sword and sandal movie. The titan superweapon meant that almost every game ended the same way and whoever got the titan out first would usually win. The Atlantean counter-unit specialists made the RPS concept more transparent, but the battles more annoying. In some ways, the expansion took some of the mystery and fun out of a game that I really, really like.<\/p>\n<p><i>Rise of Nations<\/i> integrated the new stuff perfectly. There was never a sense that you were playing against a race that hadn&#8217;t been planned from the beginning. The new racial powers were quite powerful but did nothing to overwhelm or diminish the assets that the orignial cultures brought the table. Though, empircally, <i>Thrones<\/i> added more stuff it did less to change the fundamental game. It expanded; it didn&#8217;t rebuild.<\/p>\n<p>This can&#8217;t be seen as a hard and fast rule, though. Take the <i>Conquests<\/i> expansion for <i>Civ III<\/i>. The chilly reception that greeted the original game (at least in some quarters) was almost completely destroyed by the rapturous applause that resulted from <i>Conquests<\/i>. Some of this joy, undoubtedly, was spurred by bugged and disappointing <i>Play the World<\/i> expansion, but for many <i>Conquests<\/i> made <i>Civ<\/i> a whole new game.  The Bioware RPGs have expansions that usually introduce new campaigns as long as the originals. The best of the <i>Sim<\/i> expansions do more than add new material, they add new worlds and life options for your dolls, sometimes radically changing the game (<i>Hot Date <\/i>and <i>Sims 2 University<\/i> did this.) <i>Cossacks<\/i> had two expansions, and neither added anything of note beyond a couple of new European armies.<\/p>\n<p>So, as usual, no answers here. Feel free to fill the comments with reflections on the best and worst of expansion packs.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As hard as it is to believe, there haven&#8217;t always been expansion packs. Every now and then a sports game would put out a stadium disk or roster patch, but the early 90s were largely bereft of such cash grabs. The first expansion I can remember being excited about was the Campaign Disk for SSI&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-3W","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/244"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=244"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/244\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}