{"id":197,"date":"2005-08-01T15:50:00","date_gmt":"2005-08-01T19:50:00","guid":{"rendered":"http:\/\/flashofsteel.com\/?p=197"},"modified":"2006-08-18T22:09:20","modified_gmt":"2006-08-19T02:09:20","slug":"can-games-make-you-cry","status":"publish","type":"post","link":"https:\/\/flashofsteel.com\/index.php\/2005\/08\/01\/can-games-make-you-cry\/","title":{"rendered":"Can Games Make You Cry?"},"content":{"rendered":"<p>That&#8217;s the question asked by consultant <a href=\"http:\/\/www.next-gen.biz\/index.php?option=com_content&amp;task=view&amp;id=592&amp;Itemid=2\">Hugh Bowen over at NextGen<\/a>. In a survey of over 500 gamers, about a third suggested that they found games to be an emotionally compelling medium. He seemed to accept a very wide definition of &#8220;emotion&#8221; since both &#8220;competitveness&#8221; and &#8220;frustration&#8221; appear in the list. This probably explains why 39 per cent of gamers thought that &#8220;fighting games&#8221; were emotionally powerful.<\/p>\n<p>Though the study is interesting in many ways, it really does very little to help clarify the question of what makes a game emotionally provocative.<\/p>\n<p>While playing <i>Rome<\/i> over the weekend, I had my own personal Metaurus. My Carthaginian invasion of Italy was stalling and I needed major reinforcements to finish the thing. So I built a huge army in Carthage and decided to sail it to Rome to meet the armies already in the vicinity. I had naval superiority, but a blitzkrieg of Julian and Scipionic fleets ambushed my navy and wiped out the entire reinforcement force.<\/p>\n<p>Did I react emotionally? You&#8217;re damned right I did. A huge investment in time and manpower was eliminated through my own foolishness &#8211; an underpowered fleet and no escort. These are the moments that make strategy games great; unexpected failure and determination to play through. Never reload. Well, hardly ever.<\/p>\n<p>But frustration and a desire to overcome are native to all games. I get pretty jazzed up playing <i>Literati<\/i> too, though I&#8217;d hardly describe it as an emotional experience. If we want to understand what in a game makes us laugh and cry, or identify with the electronic images in front of us, it doesn&#8217;t help to consider the usual frustration of competition or adrenaline pumping of shooters as the emotional equivalent of the death of Aerith in <i>Final Fantasy VII<\/i>.<\/p>\n<p>The fact that gamers at large ranked the hobby low in the list of emotionally powerful media shows that most of them think that there is a qualitative difference here, too. Movies, music and books all trumped games though none have that competitive element and I&#8217;ve never been frustrated by a book.<\/p>\n<p>To answer Mr. Bowen&#8217;s question, yes, games make me cry. But only on the inside. And mostly when it&#8217;s my fault.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>That&#8217;s the question asked by consultant Hugh Bowen over at NextGen. In a survey of over 500 gamers, about a third suggested that they found games to be an emotionally compelling medium. He seemed to accept a very wide definition of &#8220;emotion&#8221; since both &#8220;competitveness&#8221; and &#8220;frustration&#8221; appear in the list. This probably explains why [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}},"_links_to":"","_links_to_target":""},"categories":[],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5GFeQ-3b","_links":{"self":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/197"}],"collection":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/comments?post=197"}],"version-history":[{"count":0,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/posts\/197\/revisions"}],"wp:attachment":[{"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/media?parent=197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/categories?post=197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/flashofsteel.com\/index.php\/wp-json\/wp\/v2\/tags?post=197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}